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Is Warlock broken?
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<blockquote data-quote="Neonchameleon" data-source="post: 6873380" data-attributes="member: 87792"><p>Is the warlock an outstanding combat class? No. They have at will damage that scales with the martial types although doesn't quite keep up (which is what Eldritch Blast is all about). They are a <em>good enough</em> combat class that you will never regret having on in your party but combat is not their forte.</p><p></p><p>But. By the same token that they are one of the weaker combat classes they are really good at the other two pillars.</p><p></p><p>Invocations? Invocations rock. Not the silly "Once per day you can add [Spell] to your list and use a spell slot to cast it". Those suck. The ones that rock are the "You can do things no one else can" invocations. The one that lets you cast Silent Image <em>at will</em> as a second level character - in short cast silent image over just about anything and subvert just about any encounter. The quick change artist Disguise Self at will for a specialist illusionist. Eyes of the Runekeeper in exploration so no matter how obscure the writing you can read it. The Devil's Sight. The ability to cast any ritual spell from any class giving you an interestingly large spell list.</p><p></p><p>Seriously, if you can't see how high CHA and the ability to cast illusions at will, utterly spamming them (and then adding the guidance cantrip) means that warlocks are a massively powerful social class I'm not sure I can spell it out for you - and access to every ritual as well as certain at will movement (levitation at level 9) is very useful for exploration, as is darkvision that trumps magical darkness. (The illusionist warlock works really well as a variant human with the actor feat).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6873380, member: 87792"] Is the warlock an outstanding combat class? No. They have at will damage that scales with the martial types although doesn't quite keep up (which is what Eldritch Blast is all about). They are a [I]good enough[/I] combat class that you will never regret having on in your party but combat is not their forte. But. By the same token that they are one of the weaker combat classes they are really good at the other two pillars. Invocations? Invocations rock. Not the silly "Once per day you can add [Spell] to your list and use a spell slot to cast it". Those suck. The ones that rock are the "You can do things no one else can" invocations. The one that lets you cast Silent Image [I]at will[/I] as a second level character - in short cast silent image over just about anything and subvert just about any encounter. The quick change artist Disguise Self at will for a specialist illusionist. Eyes of the Runekeeper in exploration so no matter how obscure the writing you can read it. The Devil's Sight. The ability to cast any ritual spell from any class giving you an interestingly large spell list. Seriously, if you can't see how high CHA and the ability to cast illusions at will, utterly spamming them (and then adding the guidance cantrip) means that warlocks are a massively powerful social class I'm not sure I can spell it out for you - and access to every ritual as well as certain at will movement (levitation at level 9) is very useful for exploration, as is darkvision that trumps magical darkness. (The illusionist warlock works really well as a variant human with the actor feat). [/QUOTE]
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