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Is Warlock broken?
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<blockquote data-quote="Sacrosanct" data-source="post: 6873496" data-attributes="member: 15700"><p>I don't think people's perception, or their expectations, suck. It's just different from what 5e was designed for. Suck =/= different. No one's preferred playstyle is better than anyone elses, but we need to acknowledge that the game was designed a certain way. If someone is a hardcore optimizer, then they probably won't find everything they want in 5e. If someone wants a highly detailed tactical grid based game, then 5e probably isn't going to meet their wants. If someone wants a game where every possible class/race combination is tightly balanced against every other one for all the levels, 5e doesn't make that a focus. That's not to say 5e <em>can't</em> get pretty close to all of these, but it requires some work on your end. IMO, that's what 5e does better than any other edition. It's more of a toolbox, than a "this is how the game should be played, no questions asked." But in doing so, it requires the players to look at it and tinker with it to fit their needs.</p><p></p><p>So really, after literally years now of the same arguments, I'm at a position where I'm, "Then change it to fit what you want, or play a game you like better." I don't think there's anyone who likes every single thing about 5e. But that's true of every edition. If you're at the point where 5e is unable to do what you want/you are unwilling to make the changes, then you're probably better off playing the game you enjoy more. There's no sin in that. We kept playing AD&D when 3e came out, and 4e after that. My books didn't get confiscated or anything, and WotC could put out whatever they wanted and it impacted me exactly zero because we still had what we wanted. There's no obligation for us gamers to buy things just because they are new.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6873496, member: 15700"] I don't think people's perception, or their expectations, suck. It's just different from what 5e was designed for. Suck =/= different. No one's preferred playstyle is better than anyone elses, but we need to acknowledge that the game was designed a certain way. If someone is a hardcore optimizer, then they probably won't find everything they want in 5e. If someone wants a highly detailed tactical grid based game, then 5e probably isn't going to meet their wants. If someone wants a game where every possible class/race combination is tightly balanced against every other one for all the levels, 5e doesn't make that a focus. That's not to say 5e [i]can't[/i] get pretty close to all of these, but it requires some work on your end. IMO, that's what 5e does better than any other edition. It's more of a toolbox, than a "this is how the game should be played, no questions asked." But in doing so, it requires the players to look at it and tinker with it to fit their needs. So really, after literally years now of the same arguments, I'm at a position where I'm, "Then change it to fit what you want, or play a game you like better." I don't think there's anyone who likes every single thing about 5e. But that's true of every edition. If you're at the point where 5e is unable to do what you want/you are unwilling to make the changes, then you're probably better off playing the game you enjoy more. There's no sin in that. We kept playing AD&D when 3e came out, and 4e after that. My books didn't get confiscated or anything, and WotC could put out whatever they wanted and it impacted me exactly zero because we still had what we wanted. There's no obligation for us gamers to buy things just because they are new. [/QUOTE]
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