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Is Warlock broken?
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<blockquote data-quote="Giant2005" data-source="post: 6873645" data-attributes="member: 6813615"><p>I have played plenty of melee Warlocks and I can vouch for the effectiveness of what you have planned, although in spite of that, I still wouldn't recommend it.</p><p>It is a cheesy tactic that gets pretty old pretty fast - not just for you but for everyone involved. If you abuse it, it is likely that the enemies will all start showing up with inexplicable Devil's Sight powers and render the combo useless (that is what happened to me and I don't really blame the DM for it).</p><p>I had a lot more fun playing a Fiend Warlock that made a lot of use out of Armor of Agathys and Fiendish Vigor (I also took two levels of Necromancer for Grim Harvest). It is less cheesy, and an argument can be made for it being just as effective (or maybe even more-so). Yet, the mechanics aren't really what I am endorsing about the class design. My endorsement is earned purely by virtue of it being the most fun method of play possible in 5e. It is effectively a case of active defenses that require careful consideration when playing - you need to consciously choose weak targets in order to proc Dark One's Blessing and you need to consider whether or not to take the target's life with a level 1 or higher spell in order to proc Grim Harvest. In absence of weak targets, you need to consider whether or not you are better off attacking or using a spell slot on Armor of Agathys (or taking a moment to cast Fire Shield in order to inspire passive procs of both Dark One's Blessing and Grim Harvest).</p><p>Basically, the build rewards you for making good choices far more than any other and that inspires you to strive to be attentive and thoughtful enough to make those right choices. If you do it well, you are tremendously powerful. If you do it poorly, you are probably too dead to be wondering what went wrong.</p></blockquote><p></p>
[QUOTE="Giant2005, post: 6873645, member: 6813615"] I have played plenty of melee Warlocks and I can vouch for the effectiveness of what you have planned, although in spite of that, I still wouldn't recommend it. It is a cheesy tactic that gets pretty old pretty fast - not just for you but for everyone involved. If you abuse it, it is likely that the enemies will all start showing up with inexplicable Devil's Sight powers and render the combo useless (that is what happened to me and I don't really blame the DM for it). I had a lot more fun playing a Fiend Warlock that made a lot of use out of Armor of Agathys and Fiendish Vigor (I also took two levels of Necromancer for Grim Harvest). It is less cheesy, and an argument can be made for it being just as effective (or maybe even more-so). Yet, the mechanics aren't really what I am endorsing about the class design. My endorsement is earned purely by virtue of it being the most fun method of play possible in 5e. It is effectively a case of active defenses that require careful consideration when playing - you need to consciously choose weak targets in order to proc Dark One's Blessing and you need to consider whether or not to take the target's life with a level 1 or higher spell in order to proc Grim Harvest. In absence of weak targets, you need to consider whether or not you are better off attacking or using a spell slot on Armor of Agathys (or taking a moment to cast Fire Shield in order to inspire passive procs of both Dark One's Blessing and Grim Harvest). Basically, the build rewards you for making good choices far more than any other and that inspires you to strive to be attentive and thoughtful enough to make those right choices. If you do it well, you are tremendously powerful. If you do it poorly, you are probably too dead to be wondering what went wrong. [/QUOTE]
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