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Is Warlock broken?
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<blockquote data-quote="SailorNash" data-source="post: 6874104" data-attributes="member: 6788401"><p>The rest issue could be addressed, though 6-8 encounters and 2-3 rests still seem much unless you're really making a point and trying for it. But that's more a discussion of the rest mechanic itself. </p><p></p><p>If it's fun, it would come along naturally. If it's not, should a DM go out of his way to try to force the story into that pattern because of a class mechanic? Should the other players change their pace for one teammate, for a class known to just be "EB, rinse and repeat" anyway? We're only talking two spells, and most of the contribution comes from straight blasting. </p><p></p><p>There was some overlap, but this started out as an AL game so no real way to coordinate. Even if there was, the Tomelock mechanic by design steps on other classes' toes. At best, you can find a few small niches others can't reach. But you pick up those few oddball abilities, rather than getting to know and do everything as it first appears. </p><p></p><p>(But yeah, TPK. Got the dragon mask, then got blown to bits. Good tactical decision but bad luck and worse dice rolls. Fun times, though!)</p></blockquote><p></p>
[QUOTE="SailorNash, post: 6874104, member: 6788401"] The rest issue could be addressed, though 6-8 encounters and 2-3 rests still seem much unless you're really making a point and trying for it. But that's more a discussion of the rest mechanic itself. If it's fun, it would come along naturally. If it's not, should a DM go out of his way to try to force the story into that pattern because of a class mechanic? Should the other players change their pace for one teammate, for a class known to just be "EB, rinse and repeat" anyway? We're only talking two spells, and most of the contribution comes from straight blasting. There was some overlap, but this started out as an AL game so no real way to coordinate. Even if there was, the Tomelock mechanic by design steps on other classes' toes. At best, you can find a few small niches others can't reach. But you pick up those few oddball abilities, rather than getting to know and do everything as it first appears. (But yeah, TPK. Got the dragon mask, then got blown to bits. Good tactical decision but bad luck and worse dice rolls. Fun times, though!) [/QUOTE]
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Is Warlock broken?
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