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<blockquote data-quote="CapnZapp" data-source="post: 6874318" data-attributes="member: 12731"><p>"are expected"... "are supposed"...</p><p></p><p>But how? The rules don't actually help you out. Like, at all. </p><p></p><p>Flamestrike's solution is "unless you're ready to spend hours coming up with story reasons". Why the party can't simply rest whenever they feel like it. If you feel that's good game design, go for it. </p><p></p><p>I, however, expects a game that makes this expectation to also make it happen. </p><p></p><p>The default should be that when the Dm (or adventure designer) doesn't do or say anything special, the balance expectation should be fulfilled pretty much automatically. </p><p></p><p>Then, it should be easy for the DM to say "you can rest here" whenever he or she feels the situation warrants it. </p><p></p><p>But the facts remains: The game is built around expectations that the completely open and generous rest options actively work against. First the game says "you gain a long rest each night", and then it pretty much says to the DM "if you want to be the ass hat that takes this away from the players, go head, but we won't help you". </p><p></p><p>Of course, the REAL take away is: the 6-8 encounter 2 short rest expectation is rather unrealistic. At least if you're not content with eight trivial three-round fights any gamer worth her salt finds utterly unchallenging. With the way rests are handed out without any real restrictions (including spells that trivialize any environmental issues), a much more practical balacing point would be perhaps half that. </p><p></p><p>Make the classes balance around 3-4 encounters of perhaps 5 combat rounds each and one short rest, and suddenly you have a much superior basis for a game almost for free.</p><p></p><p></p><p>Yeah, keep doing that. Make us DMs feel like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, that's the solution. :-/</p><p></p><p>Any DM that doesn't spend hours rewriting adventures and generally does his outmost to create compelling hooks for why the adventurers should press on when the rules continously lure and seduce you with "just take a small small rest... just say the magic words "we rest" and suddenly everything will feel much better..." is most definitely a lover of rocket tag. And "caster dominance"! And don't forget "hater of cute bunnies"! (That one I added)</p><p></p><p>And yeah, I absolutely love "immersion destroying" stuff, right? Just pile it on. After all, it's my fault, since the holy designers cannot and must not do anything wrong. Right?</p><p></p><p>Right?</p><p></p><p>Utterly patently unfathomably ridiculous. Is what I think of your position.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6874318, member: 12731"] "are expected"... "are supposed"... But how? The rules don't actually help you out. Like, at all. Flamestrike's solution is "unless you're ready to spend hours coming up with story reasons". Why the party can't simply rest whenever they feel like it. If you feel that's good game design, go for it. I, however, expects a game that makes this expectation to also make it happen. The default should be that when the Dm (or adventure designer) doesn't do or say anything special, the balance expectation should be fulfilled pretty much automatically. Then, it should be easy for the DM to say "you can rest here" whenever he or she feels the situation warrants it. But the facts remains: The game is built around expectations that the completely open and generous rest options actively work against. First the game says "you gain a long rest each night", and then it pretty much says to the DM "if you want to be the ass hat that takes this away from the players, go head, but we won't help you". Of course, the REAL take away is: the 6-8 encounter 2 short rest expectation is rather unrealistic. At least if you're not content with eight trivial three-round fights any gamer worth her salt finds utterly unchallenging. With the way rests are handed out without any real restrictions (including spells that trivialize any environmental issues), a much more practical balacing point would be perhaps half that. Make the classes balance around 3-4 encounters of perhaps 5 combat rounds each and one short rest, and suddenly you have a much superior basis for a game almost for free. Yeah, keep doing that. Make us DMs feel like :):):):):), that's the solution. :-/ Any DM that doesn't spend hours rewriting adventures and generally does his outmost to create compelling hooks for why the adventurers should press on when the rules continously lure and seduce you with "just take a small small rest... just say the magic words "we rest" and suddenly everything will feel much better..." is most definitely a lover of rocket tag. And "caster dominance"! And don't forget "hater of cute bunnies"! (That one I added) And yeah, I absolutely love "immersion destroying" stuff, right? Just pile it on. After all, it's my fault, since the holy designers cannot and must not do anything wrong. Right? Right? Utterly patently unfathomably ridiculous. Is what I think of your position. [/QUOTE]
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