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<blockquote data-quote="Shatners_bassoon" data-source="post: 6874605" data-attributes="member: 6830855"><p>Party composition wasn't planned, we didn't confer at all about who was going to play what and that's usual for us. We've got one serious optimizer but we'd never say to anyone, you've got to play this. It's a great team, though.</p><p></p><p>The best thing about this party is how we assumed roles on our ship right at the start. I'm captain, the wizard is 1st mate, the bard navigates and knows how the ship works, the Druid is the cook and the paladin is who we picked up on our first voyage. It's better than 'fighter, wizard etc...' Everyone has really got into the setting and I'd recommend razor coast - it's brilliant for this! </p><p></p><p>As far as the resting is concerned, I feel more for the DM than anyone else. 6-8 encounters is ambitious, I think and it doesn't always gel with published adventures. </p><p></p><p>It's not so much about how the characters compare with each other that's been noticeable, more that we can roll over the bad guys too easily. So for this reason, we try not to abuse resting and I don't tend to find there's much disagreement about pushing on. </p><p></p><p>How does the DM stop the party taking short rests though when there's spells like rope trick?</p></blockquote><p></p>
[QUOTE="Shatners_bassoon, post: 6874605, member: 6830855"] Party composition wasn't planned, we didn't confer at all about who was going to play what and that's usual for us. We've got one serious optimizer but we'd never say to anyone, you've got to play this. It's a great team, though. The best thing about this party is how we assumed roles on our ship right at the start. I'm captain, the wizard is 1st mate, the bard navigates and knows how the ship works, the Druid is the cook and the paladin is who we picked up on our first voyage. It's better than 'fighter, wizard etc...' Everyone has really got into the setting and I'd recommend razor coast - it's brilliant for this! As far as the resting is concerned, I feel more for the DM than anyone else. 6-8 encounters is ambitious, I think and it doesn't always gel with published adventures. It's not so much about how the characters compare with each other that's been noticeable, more that we can roll over the bad guys too easily. So for this reason, we try not to abuse resting and I don't tend to find there's much disagreement about pushing on. How does the DM stop the party taking short rests though when there's spells like rope trick? [/QUOTE]
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