Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Warlock broken?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SailorNash" data-source="post: 6874669" data-attributes="member: 6788401"><p>Concerning the once-a-day invocations, I do get why the designers would be cautious. As with the case when designing easily recharging spell slots in general. But knowing what we know now, it makes me think the balance pendulum had swung a little too far in that direction.</p><p></p><p>With Beastmaster the worry was action economy...here, it was consumable resources. In both cases they overcorrected. One's getting a little redesign attention. I personally think Warlock deserves another look as well? The challenge is that the front-loaded nature makes it such an attractive dip, and any increases might worsen that unless the power from Hex/EB was spread out over class levels. But it's still a valid concern for the remaining 17 levels.</p><p></p><p>As far as the Concentration mechanic goes...we assumed that with the 24-hour Hex duration (the signature spell exclusive to the most short-rest dependent class), this was designed to be kept up during short rests. Didn't seem to cause any issues...it was often dropped for a ritual or from damage anyway, and at best it allowed a first-level spell to run in the background while you used your mighty two spell slots for something else. Anything too impressive, and it's likely Concentration anyway which breaks the Hex.</p><p></p><p>In cases of doubt, I tend to "round up" or "round down" depending on what a class needs. Warlock is having some trouble, but there's a question on this ruling? Let them have it...so long as it doesn't cause issues elsewhere, it's at least a step in the right direction. There's a 50/50 chance of being right anyway. </p><p></p><p>We actually had something similar in a later game, where a different DM thought Patron spells were Domain spells and gave them all to the Warlock automatically. I was a little frustrated in hindsight, wishing that were me, but he allowed it as he had already given permission. It didn't really end up affecting much anyway...even with four extra spells known (via patron), the Warlock still could only cast two per rest. That severe limit weakened the extra spells known in the same way that requiring a slot weakens the once-a-day casting invocations. The few times it did benefit, it did so by allowing a Warlock to cast an "on-theme" spell they otherwise wouldn't have been mechanically inclined to take. Unlike Sorcerer, who is balanced by only the restricted spells, being balanced by few known spells and few slots available made this feel different than Favored Soul or Storm Sorcerer.</p></blockquote><p></p>
[QUOTE="SailorNash, post: 6874669, member: 6788401"] Concerning the once-a-day invocations, I do get why the designers would be cautious. As with the case when designing easily recharging spell slots in general. But knowing what we know now, it makes me think the balance pendulum had swung a little too far in that direction. With Beastmaster the worry was action economy...here, it was consumable resources. In both cases they overcorrected. One's getting a little redesign attention. I personally think Warlock deserves another look as well? The challenge is that the front-loaded nature makes it such an attractive dip, and any increases might worsen that unless the power from Hex/EB was spread out over class levels. But it's still a valid concern for the remaining 17 levels. As far as the Concentration mechanic goes...we assumed that with the 24-hour Hex duration (the signature spell exclusive to the most short-rest dependent class), this was designed to be kept up during short rests. Didn't seem to cause any issues...it was often dropped for a ritual or from damage anyway, and at best it allowed a first-level spell to run in the background while you used your mighty two spell slots for something else. Anything too impressive, and it's likely Concentration anyway which breaks the Hex. In cases of doubt, I tend to "round up" or "round down" depending on what a class needs. Warlock is having some trouble, but there's a question on this ruling? Let them have it...so long as it doesn't cause issues elsewhere, it's at least a step in the right direction. There's a 50/50 chance of being right anyway. We actually had something similar in a later game, where a different DM thought Patron spells were Domain spells and gave them all to the Warlock automatically. I was a little frustrated in hindsight, wishing that were me, but he allowed it as he had already given permission. It didn't really end up affecting much anyway...even with four extra spells known (via patron), the Warlock still could only cast two per rest. That severe limit weakened the extra spells known in the same way that requiring a slot weakens the once-a-day casting invocations. The few times it did benefit, it did so by allowing a Warlock to cast an "on-theme" spell they otherwise wouldn't have been mechanically inclined to take. Unlike Sorcerer, who is balanced by only the restricted spells, being balanced by few known spells and few slots available made this feel different than Favored Soul or Storm Sorcerer. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Warlock broken?
Top