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Is Warlock broken?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6875016" data-attributes="member: 6790260"><p>That's fair. I couldn't tell if you (personal!) were using the "generic you" or the "personal you."</p><p></p><p></p><p></p><p>I...don't entirely agree, there. Pacing is something negotiated between players and DM. The DM can't truly <em>make</em> the players rest (and rest-denial is dangerous when not used sparingly) which gives the players as a whole (but not individually) control over one aspect of pacing. But the players can't just decide when they get into fights or what the opposition will be, either, giving the DM control over another aspect of pacing.</p><p></p><p></p><p></p><p>Right, that's why I asked about never needing more than two spells per short rest--because I had thought 3 spells would mean "running out." I wasn't counting Mystic Arcanum spells in that number, and I don't really think it's entirely "fair" to do so--any more than one would count the once-per-long-rest Invocation spells.</p><p></p><p>Though...having a super narrow selection, where you would LOVE to get an opportunity to use the spell you have, but never do...again, doesn't really strike me as a particularly great execution. If anything, it means the Warlock is *extra* shafted, since most Wizards will know (and have prepared) multiple spells of any given level.</p><p></p><p></p><p></p><p>Well, I dunno if that was missing from 4e. You could only have two Dailies prepped as a Wizard, and everyone else only got one. Everything else required rituals--and unless the DM is hyper-relaxed about rituals, you're not guaranteed to know all the ones you'd want to use. The limitations on free rituals per day being another factor--you might <em>know</em> a ritual, but not have special components necessary to cast it.</p><p></p><p>I agree that 5e doesn't enable that experience nearly enough...it just sucks that none of the casters EXCEPT the Warlock has to deal with that kind of limitation. The way I see it, you should go all in with that--don't leave just one class, or even a couple, sitting on one side of the line.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6875016, member: 6790260"] That's fair. I couldn't tell if you (personal!) were using the "generic you" or the "personal you." I...don't entirely agree, there. Pacing is something negotiated between players and DM. The DM can't truly [I]make[/I] the players rest (and rest-denial is dangerous when not used sparingly) which gives the players as a whole (but not individually) control over one aspect of pacing. But the players can't just decide when they get into fights or what the opposition will be, either, giving the DM control over another aspect of pacing. Right, that's why I asked about never needing more than two spells per short rest--because I had thought 3 spells would mean "running out." I wasn't counting Mystic Arcanum spells in that number, and I don't really think it's entirely "fair" to do so--any more than one would count the once-per-long-rest Invocation spells. Though...having a super narrow selection, where you would LOVE to get an opportunity to use the spell you have, but never do...again, doesn't really strike me as a particularly great execution. If anything, it means the Warlock is *extra* shafted, since most Wizards will know (and have prepared) multiple spells of any given level. Well, I dunno if that was missing from 4e. You could only have two Dailies prepped as a Wizard, and everyone else only got one. Everything else required rituals--and unless the DM is hyper-relaxed about rituals, you're not guaranteed to know all the ones you'd want to use. The limitations on free rituals per day being another factor--you might [I]know[/I] a ritual, but not have special components necessary to cast it. I agree that 5e doesn't enable that experience nearly enough...it just sucks that none of the casters EXCEPT the Warlock has to deal with that kind of limitation. The way I see it, you should go all in with that--don't leave just one class, or even a couple, sitting on one side of the line. [/QUOTE]
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