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<blockquote data-quote="Flamestrike" data-source="post: 6875038" data-attributes="member: 6788736"><p>1) Reactive monsters (the Orcs from room 2 notice the Orcs from room 1 have been killed. They notify the evil BBEG necromancer and he immediately flees the dungeon, taking the treasure and the macguffin the PCs were sent to retrieve with him). Just because the PCs stop for an hour, doesnt mean the rest of the world does.</p><p></p><p>2) Timed quests (The party needs to slay the evil BBEG by midnight or he summons a potent demon with the macuggin).</p><p></p><p>I would find an environment where I frequently had all the time in the world to do whatever I wanted to do to be both boring and unrealistic.</p><p></p><p>I mean think about it. Your PCs are a special forces team who have been hired to do (defeat the BBEG, recover the macguffin, save the princess, or whatever). A SF team cant exactly stop an assault of a compound after clearing a few rooms to rest for an hour and then come back and hit it again without expecting the occupants to have fortified everything, be ready for you, or simply to have moved elsewhere.</p><p></p><p>As a DM you need to turn your mind to this question when designing your encounters and adventures. That doesnt mean all adventures will feature a time limit or reactive monsters, but most should. It's the DMs job to dictate the broad pacing of the campaign and adventures and to police the 5 minute adventuring day.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6875038, member: 6788736"] 1) Reactive monsters (the Orcs from room 2 notice the Orcs from room 1 have been killed. They notify the evil BBEG necromancer and he immediately flees the dungeon, taking the treasure and the macguffin the PCs were sent to retrieve with him). Just because the PCs stop for an hour, doesnt mean the rest of the world does. 2) Timed quests (The party needs to slay the evil BBEG by midnight or he summons a potent demon with the macuggin). I would find an environment where I frequently had all the time in the world to do whatever I wanted to do to be both boring and unrealistic. I mean think about it. Your PCs are a special forces team who have been hired to do (defeat the BBEG, recover the macguffin, save the princess, or whatever). A SF team cant exactly stop an assault of a compound after clearing a few rooms to rest for an hour and then come back and hit it again without expecting the occupants to have fortified everything, be ready for you, or simply to have moved elsewhere. As a DM you need to turn your mind to this question when designing your encounters and adventures. That doesnt mean all adventures will feature a time limit or reactive monsters, but most should. It's the DMs job to dictate the broad pacing of the campaign and adventures and to police the 5 minute adventuring day. [/QUOTE]
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