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Is Warlock broken?
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<blockquote data-quote="Ashrym" data-source="post: 6875589" data-attributes="member: 6750235"><p>A point of the public play test was to present concepts and work using feedback regarding those concepts. The warlock and sorcerer had an early release regardless of the level limit and plenty of time to acquire and make use of the feedback moving forward to the versions reintroduced in the closed play testing. The bard did not even see public play testing until the end, and it was also thrown back on the drawing board for a new model in the private testing. The difference was the concept really was a late introduction with less time to gather and use the feed back from the public testing.</p><p></p><p>I didn't read you're entire post because it just seems to show that there were differences from they play test to the release. Bards also had abilities nerfed and moved around from the public to the private testing, and more changes from the private testing to the released version. All bards had extra attacks and a better version of battle magic, for example, and seeds of chaos was a pretty good example of what not to give players. I noticed you mentioned the fighter capstone as nerfed but it's the same capstone from the public play test -- an extra attack at 20th level. Where fighters really got nerfed was in the indomitable and the removal of defy death from the class abilities.</p><p></p><p>None of those changes disagree with the design goals being communicated that had stated they wanted simple versions of classes. The warlock is just the simplified arcane caster we received when all was said and done.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 6875589, member: 6750235"] A point of the public play test was to present concepts and work using feedback regarding those concepts. The warlock and sorcerer had an early release regardless of the level limit and plenty of time to acquire and make use of the feedback moving forward to the versions reintroduced in the closed play testing. The bard did not even see public play testing until the end, and it was also thrown back on the drawing board for a new model in the private testing. The difference was the concept really was a late introduction with less time to gather and use the feed back from the public testing. I didn't read you're entire post because it just seems to show that there were differences from they play test to the release. Bards also had abilities nerfed and moved around from the public to the private testing, and more changes from the private testing to the released version. All bards had extra attacks and a better version of battle magic, for example, and seeds of chaos was a pretty good example of what not to give players. I noticed you mentioned the fighter capstone as nerfed but it's the same capstone from the public play test -- an extra attack at 20th level. Where fighters really got nerfed was in the indomitable and the removal of defy death from the class abilities. None of those changes disagree with the design goals being communicated that had stated they wanted simple versions of classes. The warlock is just the simplified arcane caster we received when all was said and done. [/QUOTE]
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