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Is Warlock broken?
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<blockquote data-quote="Ryuujin" data-source="post: 6875780" data-attributes="member: 35840"><p>Sorry for the Fighter capstone I actually meant the Battlemaster capstone, like the Monk it used to regain its resource per round. But now they both regain 1 if they have 0 when they roll initiative.</p><p></p><p>That said yeah Fighters got nerfed of Defy Death and Indomitable, not happy about those changes either. And the Battlemaster isn't the only archetype that got nerfed, the Champion used to have more/better features. Though at one time it was called the Warrior instead of Champion, got 18-20 crit range by 7th level, +1 ac at 10th, and by 15th it got special bonuses on crits. Though at the time Fighter only got 3 attacks and at 20th it auto killed anyone it hit that had 20 or fewer hit points.</p><p></p><p>Hmm the Bard arrived later than I thought, and I actually liked it quite a bit at the time, I was quite unhappy about the changes made between that packet and the final release. Though it looks like it used to only go up to 5th level spells so technically the changes are a "nerf" though I prefered that playtest packet version. Hmm Expertise was +5 instead of double proficiency, major bump early on but a slight decrease at highest level, but the Bard also got 4 picks for Expertise at 3rd level.</p><p></p><p>But the changes the Bard underwent between playtest and final release, or even the Fighter and Monk, is minimal compared to the massive changes between the old versions of the Warlock and Sorcerer and the current versions. Those two classes had basically no playtest, it was not long after they were removed that massive changes were made to the way things worked in the playtest, so shortly after they were removed they became incompatible with everything else. And for months, a year or more I believe, there was no sign of the Warlock or Sorcerer, except slight dribblings here and there that made it sound like they would work one way, and then the final release was a let down. The current version of the Warlock and Sorcerer did not receive a public playtest.</p><p></p><p>Then again many believe the public playtest was not actually used for feedback and mechanical testing and rather just for PR.</p><p></p><p>Also the Warlock is the simple version of a caster? That is like the exact opposite of what it is. It has way too many different casting mechanics for that to be true. Short Rest recharging slots, daily spells in the Arcanum, at will spells in cantrips, at will spells in some invocations, Daily Spells using a Short Rest recharging slot in some invocations, and Rituals. Possibly more I forgot.</p></blockquote><p></p>
[QUOTE="Ryuujin, post: 6875780, member: 35840"] Sorry for the Fighter capstone I actually meant the Battlemaster capstone, like the Monk it used to regain its resource per round. But now they both regain 1 if they have 0 when they roll initiative. That said yeah Fighters got nerfed of Defy Death and Indomitable, not happy about those changes either. And the Battlemaster isn't the only archetype that got nerfed, the Champion used to have more/better features. Though at one time it was called the Warrior instead of Champion, got 18-20 crit range by 7th level, +1 ac at 10th, and by 15th it got special bonuses on crits. Though at the time Fighter only got 3 attacks and at 20th it auto killed anyone it hit that had 20 or fewer hit points. Hmm the Bard arrived later than I thought, and I actually liked it quite a bit at the time, I was quite unhappy about the changes made between that packet and the final release. Though it looks like it used to only go up to 5th level spells so technically the changes are a "nerf" though I prefered that playtest packet version. Hmm Expertise was +5 instead of double proficiency, major bump early on but a slight decrease at highest level, but the Bard also got 4 picks for Expertise at 3rd level. But the changes the Bard underwent between playtest and final release, or even the Fighter and Monk, is minimal compared to the massive changes between the old versions of the Warlock and Sorcerer and the current versions. Those two classes had basically no playtest, it was not long after they were removed that massive changes were made to the way things worked in the playtest, so shortly after they were removed they became incompatible with everything else. And for months, a year or more I believe, there was no sign of the Warlock or Sorcerer, except slight dribblings here and there that made it sound like they would work one way, and then the final release was a let down. The current version of the Warlock and Sorcerer did not receive a public playtest. Then again many believe the public playtest was not actually used for feedback and mechanical testing and rather just for PR. Also the Warlock is the simple version of a caster? That is like the exact opposite of what it is. It has way too many different casting mechanics for that to be true. Short Rest recharging slots, daily spells in the Arcanum, at will spells in cantrips, at will spells in some invocations, Daily Spells using a Short Rest recharging slot in some invocations, and Rituals. Possibly more I forgot. [/QUOTE]
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