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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6879230" data-attributes="member: 6701872"><p>Other than a formatting difference (the PHB stat blocks for imp and quasit list their speeds for the alternate forms they can take on the Speed line of the stat block, while the Monster Manual stat block shares those details within the description of their Shapeshifter features), there are no differences that I see between the stat blocks in the PHB for quasit, imp, and pseudodragon and the stat blocks in the Monster Manual for the same.</p><p></p><p>Because the variant familiar side-bar for each of those monsters is exactly that: a side-bar, not a portion of the stat block.</p><p></p><p>That is false. </p><p></p><p>A familiar can also be gotten by meeting a pseudodragon in your adventures and that pseudodragon choosing of its own free will to offer to serve you as a familiar, granting you the benefits listed in the Variant: Pseudodragon Familiar side-bar from the Monster Manual (and not having any of the restrictions or benefits of the <em>find familiar</em> spell), because that is what that side-bar says.</p><p></p><p>Similarly, the Variant: Quasit Familiar side-bar presents another way to get a familiar that has nothing at all to do with the <em>find familiar</em> spell, and provides the benefits listed in that side-bar.</p><p></p><p>The Variant: Imp Familiar side-bar is, as the above, another self-contained way to get a familiar.</p><p></p><p>I won't argue whether the familiar gained by the <em>find familiar</em> spell is an actual imp or just an imp-shaped spirit - that distinction is irrelevant. I will argue that nothing in the <em>find familiar</em> spell, or the warlock feature that alters it to allow these creature options says that you get or can choose to get a variant version of those creatures - and will emphasize that nothing in the variant familiar side-bars even makes reference to gaining a familiar via use of the <em>find familiar</em> spell.</p><p></p><p>The game presents two clear options: A) cast <em>find familiar</em> and get a familiar that serves as long as you wish it to, or B) a familiar chooses you and can end that service if ever it chooses - and both have distinctly different, while similar, specific benefits and restrictions.</p><p></p><p>The confusion seems to be that "Variant: Imp Familiar" is not saying "an imp that is different because it is a familiar" such that a non-variant imp would be any imp that isn't a familiar, but rather is saying "an imp that is different because it has freely offered a contract to a mortal spellcaster" such that a non-variant imp would be any imp that hasn't offered such a contract whether it is or isn't someone's familiar.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6879230, member: 6701872"] Other than a formatting difference (the PHB stat blocks for imp and quasit list their speeds for the alternate forms they can take on the Speed line of the stat block, while the Monster Manual stat block shares those details within the description of their Shapeshifter features), there are no differences that I see between the stat blocks in the PHB for quasit, imp, and pseudodragon and the stat blocks in the Monster Manual for the same. Because the variant familiar side-bar for each of those monsters is exactly that: a side-bar, not a portion of the stat block. That is false. A familiar can also be gotten by meeting a pseudodragon in your adventures and that pseudodragon choosing of its own free will to offer to serve you as a familiar, granting you the benefits listed in the Variant: Pseudodragon Familiar side-bar from the Monster Manual (and not having any of the restrictions or benefits of the [I]find familiar[/I] spell), because that is what that side-bar says. Similarly, the Variant: Quasit Familiar side-bar presents another way to get a familiar that has nothing at all to do with the [I]find familiar[/I] spell, and provides the benefits listed in that side-bar. The Variant: Imp Familiar side-bar is, as the above, another self-contained way to get a familiar. I won't argue whether the familiar gained by the [I]find familiar[/I] spell is an actual imp or just an imp-shaped spirit - that distinction is irrelevant. I will argue that nothing in the [I]find familiar[/I] spell, or the warlock feature that alters it to allow these creature options says that you get or can choose to get a variant version of those creatures - and will emphasize that nothing in the variant familiar side-bars even makes reference to gaining a familiar via use of the [I]find familiar[/I] spell. The game presents two clear options: A) cast [I]find familiar[/I] and get a familiar that serves as long as you wish it to, or B) a familiar chooses you and can end that service if ever it chooses - and both have distinctly different, while similar, specific benefits and restrictions. The confusion seems to be that "Variant: Imp Familiar" is not saying "an imp that is different because it is a familiar" such that a non-variant imp would be any imp that isn't a familiar, but rather is saying "an imp that is different because it has freely offered a contract to a mortal spellcaster" such that a non-variant imp would be any imp that hasn't offered such a contract whether it is or isn't someone's familiar. [/QUOTE]
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