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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is weapon and armor "proficiency" system REALLY necessary?
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<blockquote data-quote="Emirikol" data-source="post: 3766878" data-attributes="member: 10638"><p>Another thing along these lines is the huge variation on damage..although it gives me that 'special feeling inside' I'd like to see these other things changed:</p><p></p><p>Weapon damages should have a smaller spread (d6-d12) instead of (d2-2d8)</p><p>and</p><p>[sacred cow alert]</p><p>Any weapon should be able to be used two handed (else ditch the two-handed 1.5 strength bonus stuff)</p><p></p><p>I know, it makes the barbarian completely impotent and unable to even take on a lowly kobold, but somewhere around 3.0 that bit of escalation threw a lot of the game into "massive amounts of damage."..and again, back to weapon proficiencies..it takes up unnecessary space.</p><p></p><p>Remember when clerics could only use blunt weapons? When that "archetype" sacred cow died, only a few diehards had aneurysms over it.</p><p></p><p>jh</p></blockquote><p></p>
[QUOTE="Emirikol, post: 3766878, member: 10638"] Another thing along these lines is the huge variation on damage..although it gives me that 'special feeling inside' I'd like to see these other things changed: Weapon damages should have a smaller spread (d6-d12) instead of (d2-2d8) and [sacred cow alert] Any weapon should be able to be used two handed (else ditch the two-handed 1.5 strength bonus stuff) I know, it makes the barbarian completely impotent and unable to even take on a lowly kobold, but somewhere around 3.0 that bit of escalation threw a lot of the game into "massive amounts of damage."..and again, back to weapon proficiencies..it takes up unnecessary space. Remember when clerics could only use blunt weapons? When that "archetype" sacred cow died, only a few diehards had aneurysms over it. jh [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is weapon and armor "proficiency" system REALLY necessary?
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