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General Tabletop Discussion
*Pathfinder & Starfinder
Is weapon and armor "proficiency" system REALLY necessary?
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<blockquote data-quote="Reaper Steve" data-source="post: 3767127" data-attributes="member: 51528"><p>I'd like to see attacks treated as skills. I've always found it odd that an RPG that focuses on combat only uses one attack number, the BAB. Even more odd is the total lack of control that a player has over it's development when compared to skills. </p><p></p><p>BAB starts at either 0 or +1, and that covers your melee, ranged, and magic attacks.</p><p></p><p>I'd like to see a simple system that lets characters emphasize melee, or ranged, or magic (maybe magic melee and magic ranged.) I also like the idea that the attack bonus starts at a higher number. I flipped through Monte Cook's WoD at the bookstore and his classes started with BABs of +3 and +4.</p><p></p><p>So, I'd like to be able to make a fighter that can't shoot a bow worth a crap, a ranger that can't melee, or a wizard that is much more accurate throwing his spells than throwing a dagger.</p></blockquote><p></p>
[QUOTE="Reaper Steve, post: 3767127, member: 51528"] I'd like to see attacks treated as skills. I've always found it odd that an RPG that focuses on combat only uses one attack number, the BAB. Even more odd is the total lack of control that a player has over it's development when compared to skills. BAB starts at either 0 or +1, and that covers your melee, ranged, and magic attacks. I'd like to see a simple system that lets characters emphasize melee, or ranged, or magic (maybe magic melee and magic ranged.) I also like the idea that the attack bonus starts at a higher number. I flipped through Monte Cook's WoD at the bookstore and his classes started with BABs of +3 and +4. So, I'd like to be able to make a fighter that can't shoot a bow worth a crap, a ranger that can't melee, or a wizard that is much more accurate throwing his spells than throwing a dagger. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is weapon and armor "proficiency" system REALLY necessary?
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