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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is weapon and armor "proficiency" system REALLY necessary?
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<blockquote data-quote="Ruin Explorer" data-source="post: 3767619" data-attributes="member: 18"><p>That's precisely what I was arguing for and being told was unreasonable <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Honestly, with Saber I got the same point considerably faster, but I guess that's good old YMMV.</p><p></p><p>Your idea of the Wizard not getting any "free" (though I'd give all humanoids "club, dagger and axe" free) sounds more reasonable, to me, than the random bizarro assortments a couple of classes have at the moment, and the basic/martial/exotic distinctions are sickening mechanical.</p><p></p><p><strong>Jedi_Solo</strong> - What dagger fighting method are you talking about, though? A modern special-forces-style knife fighting program? A medieval style involving a long parrying dagger, or what? The same sort of questions apply to what shortsword style. Remember, dude, a WIZARD IS PROFICIENT IN DAGGERS AT LEVEL 1. A Wizard, who can't fight his way out of a wet paper bag - this implies D&D is putting a very low standard on dagger proficiency, because I'm guessing you could fight your way out of a wet paper bag, no? - Thus D&D should put similarly low standards on similarly easy-to-use weapons like shortswords and batons - the whole basic/martial/exotic catergories are farce, that have everything to do with how mechanically powerful a weapon is, and sod-all to do with how easy/hard it is to use, and they can take 4E as an opportunity to clean that up a bit.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 3767619, member: 18"] That's precisely what I was arguing for and being told was unreasonable ;) Honestly, with Saber I got the same point considerably faster, but I guess that's good old YMMV. Your idea of the Wizard not getting any "free" (though I'd give all humanoids "club, dagger and axe" free) sounds more reasonable, to me, than the random bizarro assortments a couple of classes have at the moment, and the basic/martial/exotic distinctions are sickening mechanical. [B]Jedi_Solo[/B] - What dagger fighting method are you talking about, though? A modern special-forces-style knife fighting program? A medieval style involving a long parrying dagger, or what? The same sort of questions apply to what shortsword style. Remember, dude, a WIZARD IS PROFICIENT IN DAGGERS AT LEVEL 1. A Wizard, who can't fight his way out of a wet paper bag - this implies D&D is putting a very low standard on dagger proficiency, because I'm guessing you could fight your way out of a wet paper bag, no? - Thus D&D should put similarly low standards on similarly easy-to-use weapons like shortswords and batons - the whole basic/martial/exotic catergories are farce, that have everything to do with how mechanically powerful a weapon is, and sod-all to do with how easy/hard it is to use, and they can take 4E as an opportunity to clean that up a bit. [/QUOTE]
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Community
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Is weapon and armor "proficiency" system REALLY necessary?
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