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Is Weapons master to powerful?
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<blockquote data-quote="Celebrim" data-source="post: 512154" data-attributes="member: 4937"><p>To often the answer to this smacks of 'all campaigns should be run the way I run my campaign'. The true answer is that the answer depends on the way you run your campaign. The PC power that you allow into the campaign to a certain extent determines the flavor of your campaign. If everyone in the party is a twinked out fully planned out sultan of smack, then it changes the way combats are run and the way that the players interact with your world. If you don't want that, then you have to restrict or forbid access to some of the munchiest powers, classes, and feats.</p><p></p><p>One way to do this would be assume the Iconics as a baseline. Say the iconic fighter can dish out on average 60 damage a round at a certain level. Everyone knows that the iconics aren't even close to munched out, even under the basic rules, so decide on some level of ability above that that is the highest you are most comfortable with. Are you ok with a fighter of the same level dishing out 90 damage? 120? 200? 300? 1000? 10,000? At some point you as a DM have to decide on a cut off in power that you are comfortable with and that you feel best fits the style of campaign you want to run. Everyone does whether they admit it or not. For myself, I don't like the idea that a carefully planned character can achieve results that much higher than a fighter who is being constructed perhaps with RP in mind or perhaps by a newer player that hasn't spent hours pouring over books trying to find the best combinations to max out a particular ability. I think it results in players feeling as if their contribution to the success of the party is pretty much neglible. I think there is also the potential that players will focus almost exclusively on the aquisition of new powers to the neglect of developing a character that interest and entertains me and the other players. </p><p></p><p>I for one would axe any PrC from my campaign that resulted in a smackdown much higher (say more than 10-20%) than the best smackdown of a munched out pure core class character in a similar situation using the basic rule set.</p><p></p><p>But, maybe you want uber-heroics, cartoon super heroes, exagerrated action, low fantasy badass, and so forth in your campaign. Then by all means go to town with the Templars, Devoted Defenders, Frenzied Beserkers, Order of the Bow Initiates, Weapon Masters, Archmages, etc.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 512154, member: 4937"] To often the answer to this smacks of 'all campaigns should be run the way I run my campaign'. The true answer is that the answer depends on the way you run your campaign. The PC power that you allow into the campaign to a certain extent determines the flavor of your campaign. If everyone in the party is a twinked out fully planned out sultan of smack, then it changes the way combats are run and the way that the players interact with your world. If you don't want that, then you have to restrict or forbid access to some of the munchiest powers, classes, and feats. One way to do this would be assume the Iconics as a baseline. Say the iconic fighter can dish out on average 60 damage a round at a certain level. Everyone knows that the iconics aren't even close to munched out, even under the basic rules, so decide on some level of ability above that that is the highest you are most comfortable with. Are you ok with a fighter of the same level dishing out 90 damage? 120? 200? 300? 1000? 10,000? At some point you as a DM have to decide on a cut off in power that you are comfortable with and that you feel best fits the style of campaign you want to run. Everyone does whether they admit it or not. For myself, I don't like the idea that a carefully planned character can achieve results that much higher than a fighter who is being constructed perhaps with RP in mind or perhaps by a newer player that hasn't spent hours pouring over books trying to find the best combinations to max out a particular ability. I think it results in players feeling as if their contribution to the success of the party is pretty much neglible. I think there is also the potential that players will focus almost exclusively on the aquisition of new powers to the neglect of developing a character that interest and entertains me and the other players. I for one would axe any PrC from my campaign that resulted in a smackdown much higher (say more than 10-20%) than the best smackdown of a munched out pure core class character in a similar situation using the basic rule set. But, maybe you want uber-heroics, cartoon super heroes, exagerrated action, low fantasy badass, and so forth in your campaign. Then by all means go to town with the Templars, Devoted Defenders, Frenzied Beserkers, Order of the Bow Initiates, Weapon Masters, Archmages, etc. [/QUOTE]
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