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Is Weapons master to powerful?
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<blockquote data-quote="Stalker0" data-source="post: 512929" data-attributes="member: 5889"><p>As has already been showed, there are ways to exploit the wm weaknesses.</p><p></p><p>But let's say even with that its just not working for you, you could try this.</p><p></p><p>!) Outlaw wm. Its too powerful you say.</p><p></p><p>2) You notice that one or more of your players seems dejected or has made it known they would like to take the class. You sigh, saying alright guys, since you want it so badly I'll let you have it. But....</p><p></p><p>3) You add additional prereqs or drawbacks to the class. "... I want some extra drawbacks to taking this class." It could be something you make up, or better yet ask the player to come up with a drawback. Maybe gaining that focused with a weapon requires the player to make it himself!! From mithral or adamantite no less!! Maybe it requires a special ritual to atune yourself to a weapon (like some samurai classes). Maybe their ki abilites drain them in some way (ability score loss).</p><p></p><p></p><p>As I have said in many of my other posts, I believe 3e doesn't need less power to be balanced, it needs more penalties. With this way, you can allow your players to feel special for getting to take the class anway, you get to look generous in front of everyone, and now you have some new drawbacks that are fun to roleplay and will allow to control the wm power when needed.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 512929, member: 5889"] As has already been showed, there are ways to exploit the wm weaknesses. But let's say even with that its just not working for you, you could try this. !) Outlaw wm. Its too powerful you say. 2) You notice that one or more of your players seems dejected or has made it known they would like to take the class. You sigh, saying alright guys, since you want it so badly I'll let you have it. But.... 3) You add additional prereqs or drawbacks to the class. "... I want some extra drawbacks to taking this class." It could be something you make up, or better yet ask the player to come up with a drawback. Maybe gaining that focused with a weapon requires the player to make it himself!! From mithral or adamantite no less!! Maybe it requires a special ritual to atune yourself to a weapon (like some samurai classes). Maybe their ki abilites drain them in some way (ability score loss). As I have said in many of my other posts, I believe 3e doesn't need less power to be balanced, it needs more penalties. With this way, you can allow your players to feel special for getting to take the class anway, you get to look generous in front of everyone, and now you have some new drawbacks that are fun to roleplay and will allow to control the wm power when needed. [/QUOTE]
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