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Is witchbolt underated?
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<blockquote data-quote="NotAYakk" data-source="post: 8262851" data-attributes="member: 72555"><p>Sequencing of your spell isn't clear. When do you you make the strength saving throw, how long do the results apply?</p><p></p><p>---</p><p></p><p>Here is a write up of my version:</p><h2><strong>Witch Bolt</strong></h2><p><em>1st-level evocation</em></p><p>Casting Time: 1 action</p><p>Range: 30 feet</p><p>Components: V, S, M (some iron filings)</p><p>Duration: Concentration, up to 1 minute</p><p></p><p>You form crackling, blue energy in your hands. When you cast this spell you can make a ranged spell attack at a creature within range; you have advantage on the attack roll if they are wearing metal medium or heavy armor. The creature takes 1d12 lightning damage if you hit, and is connected to you by lighting arcs until the spell ends, they leave range, or they gain total cover from you.</p><p></p><p>On subsequent rounds, you can spend one action to either repeat the initial ranged spell attack, or simply deal 1d12 lighting damage to every creature connected to you by lighting arcs. If you fail to spend an action on this spell on a round, the spell ends.</p><p></p><p><strong><em>At Higher Levels.</em></strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d12 for each slot level above 1st.</p><p></p><p>1. Initial and additional round damage ramp up with higher level casting.</p><p>2. While concentrating on the spell, you can make an additional attack each round; so if your initial hit misses, try again.</p><p>3. Creatures can flee or hide to avoid the auto-damage. But that doesn't render the spell pointless like the baseline version; it is just stronger if they don't.</p><p>4. If you attack more than one creature with it, and they don't remove the connection, the auto damage applies to all of them. But you only add 1 target per round, so there are tactical considerations at play.</p><p>5. Advantage against medium/heavy metal armor included, as a bit of a ribbon.</p><p>6. Worded to avoid action surge double-tap.</p><p></p><p>I like making concentration spells with a duration be "you can try again next round if you miss".</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8262851, member: 72555"] Sequencing of your spell isn't clear. When do you you make the strength saving throw, how long do the results apply? --- Here is a write up of my version: [HEADING=1][B]Witch Bolt[/B][/HEADING] [I]1st-level evocation[/I] Casting Time: 1 action Range: 30 feet Components: V, S, M (some iron filings) Duration: Concentration, up to 1 minute You form crackling, blue energy in your hands. When you cast this spell you can make a ranged spell attack at a creature within range; you have advantage on the attack roll if they are wearing metal medium or heavy armor. The creature takes 1d12 lightning damage if you hit, and is connected to you by lighting arcs until the spell ends, they leave range, or they gain total cover from you. On subsequent rounds, you can spend one action to either repeat the initial ranged spell attack, or simply deal 1d12 lighting damage to every creature connected to you by lighting arcs. If you fail to spend an action on this spell on a round, the spell ends. [B][I]At Higher Levels.[/I][/B] When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d12 for each slot level above 1st. 1. Initial and additional round damage ramp up with higher level casting. 2. While concentrating on the spell, you can make an additional attack each round; so if your initial hit misses, try again. 3. Creatures can flee or hide to avoid the auto-damage. But that doesn't render the spell pointless like the baseline version; it is just stronger if they don't. 4. If you attack more than one creature with it, and they don't remove the connection, the auto damage applies to all of them. But you only add 1 target per round, so there are tactical considerations at play. 5. Advantage against medium/heavy metal armor included, as a bit of a ribbon. 6. Worded to avoid action surge double-tap. I like making concentration spells with a duration be "you can try again next round if you miss". [/QUOTE]
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