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Is Witcher 2 more like Bioware or Bethesda?
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<blockquote data-quote="JohnRTroy" data-source="post: 5879968" data-attributes="member: 2732"><p>If you are choosing between the two and have experience with it, it's a lot more Bioware and a lot less Bethesda. But really, it's its own thing.</p><p></p><p>I like to call it a combination between (from my own frame of reference), a combo between Assassin's Creed games and Deus Ex. The combat is a lot like AC with a lot more options, only a lot harder. But you have a gradual tree of abilities you can unlock, and can specialize in three paths, or choose a combination. </p><p></p><p>Story-wise, it takes a lot more from a Bioware game. Chapters are centered around hubs, with various main and side quests. Unlike Bioware games, this is a pretty fixed protagonist, more like Mass Effect than anything else, and there's no clear moral choice--don't expect a good or evil path. </p><p></p><p>One warning--Act II is widely different depending on a critical choice in Act I. Unlike a BW game, you won't experience most of the content unless you choose to play twice and choose the other option--and even then, there are a few branches in Act III that prevent the game from being the same. I have mixed feelings about this--I don't usually like to play the same game twice, so I'm not sure the branching method is the best way to handle things, but others love it.</p><p></p><p>IMO, the key failing of The Witcher 2 was a lack of a good tutorial as well as a lack of explaining the world for the novice--they should have done that a lot better--Bioware games are better at explaining the Dragon Age 2 universe--I had read the first Witcher short story collection so I can see how it can be hard to get into the game universe. But with the various post-launch releases, this shouldn't be a problem anymore.</p></blockquote><p></p>
[QUOTE="JohnRTroy, post: 5879968, member: 2732"] If you are choosing between the two and have experience with it, it's a lot more Bioware and a lot less Bethesda. But really, it's its own thing. I like to call it a combination between (from my own frame of reference), a combo between Assassin's Creed games and Deus Ex. The combat is a lot like AC with a lot more options, only a lot harder. But you have a gradual tree of abilities you can unlock, and can specialize in three paths, or choose a combination. Story-wise, it takes a lot more from a Bioware game. Chapters are centered around hubs, with various main and side quests. Unlike Bioware games, this is a pretty fixed protagonist, more like Mass Effect than anything else, and there's no clear moral choice--don't expect a good or evil path. One warning--Act II is widely different depending on a critical choice in Act I. Unlike a BW game, you won't experience most of the content unless you choose to play twice and choose the other option--and even then, there are a few branches in Act III that prevent the game from being the same. I have mixed feelings about this--I don't usually like to play the same game twice, so I'm not sure the branching method is the best way to handle things, but others love it. IMO, the key failing of The Witcher 2 was a lack of a good tutorial as well as a lack of explaining the world for the novice--they should have done that a lot better--Bioware games are better at explaining the Dragon Age 2 universe--I had read the first Witcher short story collection so I can see how it can be hard to get into the game universe. But with the various post-launch releases, this shouldn't be a problem anymore. [/QUOTE]
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