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Is WOTC done publishing campaigns?
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<blockquote data-quote="pukunui" data-source="post: 9850255" data-attributes="member: 54629"><p>I ran <em>Tyranny of Dragons before</em> it got revised and re-released as one book. My players and I had a blast with it. There are also numerous points during the railroady section that you can flesh out with more content.</p><p></p><p>[USER=467]@Reynard[/USER] No, I don't think it's anywhere near as bad as a lot of people say it is. I would say it's miles better than <em>Waterdeep: Dragon Heist</em>, for instance. I mean, yeah, that adventure has a lot of customizability to it, but it also has some of the worst examples of railroading I've seen in a modern adventure. For instance, it involves a sentient macguffin that comes with these explicit instructions for the DM: </p><p>[spoiler]<em>"If the characters obtain the stone earlier than expected, it proves uncooperative and tries to separate itself from the party as quickly as possible, refusing to share any knowledge with characters in the meantime. The stone tries to take control of anyone who attunes to it, triggering a conflict ... If the stone succeeds in taking control of its owner, it orders that character to deliver it to whichever location sets into motion the sequence of encounters discussed in this chapter ... Once the stone divests itself of its current owner, it tries to erase all knowledge of itself from that character’s mind ... Once the characters have earned the Stone of Golorr, it no longer tries to take control of them."</em>[/spoiler]</p><p></p><p>As [USER=6803643]@Marandahir[/USER] mentioned above, there are lots of spots in ToD where you can insert other adventures. There's a big gap between the opening sequence and the RP section set in Elturel. I had my PCs travel from Greenest to Elturel via Berdusk and Scornubel, adding some content of my own along the way. When the PCs got to Baldur's Gate, I also calculated that they'd arrived before the cultists, so they had some time to kill. I ran a few DDAL Season 1 adventures as filler.</p><p></p><p>If you're interested, here's a thread of mine detailing the changes I made to the first half of the adventure (HotDQ). Looks like I never got around to adding my notes about RoT. <a href="https://www.enworld.org/threads/my-tyranny-of-dragons.468670/" target="_blank">D&D 5E (2014) - My Tyranny of Dragons</a></p></blockquote><p></p>
[QUOTE="pukunui, post: 9850255, member: 54629"] I ran [I]Tyranny of Dragons before[/I] it got revised and re-released as one book. My players and I had a blast with it. There are also numerous points during the railroady section that you can flesh out with more content. [USER=467]@Reynard[/USER] No, I don't think it's anywhere near as bad as a lot of people say it is. I would say it's miles better than [I]Waterdeep: Dragon Heist[/I], for instance. I mean, yeah, that adventure has a lot of customizability to it, but it also has some of the worst examples of railroading I've seen in a modern adventure. For instance, it involves a sentient macguffin that comes with these explicit instructions for the DM: [spoiler][I]"If the characters obtain the stone earlier than expected, it proves uncooperative and tries to separate itself from the party as quickly as possible, refusing to share any knowledge with characters in the meantime. The stone tries to take control of anyone who attunes to it, triggering a conflict ... If the stone succeeds in taking control of its owner, it orders that character to deliver it to whichever location sets into motion the sequence of encounters discussed in this chapter ... Once the stone divests itself of its current owner, it tries to erase all knowledge of itself from that character’s mind ... Once the characters have earned the Stone of Golorr, it no longer tries to take control of them."[/I][/spoiler] As [USER=6803643]@Marandahir[/USER] mentioned above, there are lots of spots in ToD where you can insert other adventures. There's a big gap between the opening sequence and the RP section set in Elturel. I had my PCs travel from Greenest to Elturel via Berdusk and Scornubel, adding some content of my own along the way. When the PCs got to Baldur's Gate, I also calculated that they'd arrived before the cultists, so they had some time to kill. I ran a few DDAL Season 1 adventures as filler. If you're interested, here's a thread of mine detailing the changes I made to the first half of the adventure (HotDQ). Looks like I never got around to adding my notes about RoT. [URL='https://www.enworld.org/threads/my-tyranny-of-dragons.468670/']D&D 5E (2014) - My Tyranny of Dragons[/URL] [/QUOTE]
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