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<blockquote data-quote="Raven Crowking" data-source="post: 3687553" data-attributes="member: 18280"><p>Well then, from where I'm sitting you'd want to focus on a few things:</p><p></p><p>(1) Products for those of us who are not playing minis games. Barrow of the Forgotten King was so minis-centric that I couldn't salvage it for my home game. I realize that there is a market for that sort of thing, but I would prefer non-mini-centric adventures. If you are going to do both, please label them so that I know which are worth my money.</p><p></p><p>(2) Although it was sort of crunch-heavy, I actually enjoyed <em>Dungeonscape</em>. I don't need new stat block material. I don't need to know the "proper" way to write out a trap or an encounter. What I need, as a DM, are ideas that I can get excited about, that make the game seem fresh and new. Making everything into a math exercise just doesn't do that for me, and that is what devising stat blocks has become. So I would suggest:</p><p></p><p style="margin-left: 20px">(a) Creature Builder. A pdf product that includes nothing more than stat blocks, including stat blocks with templates and levels added. Cut & paste when writing your adventures, and you're good to go. Keep the extra work for the extra cool guys. And, no, I do not think that this belongs in the Monster Manuals.....speaking of which:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(b) Monster Manuals that contain monsters from myth/legend/folklore. I don't need a bunch of weird-looking creatures that I couldn't describe without resorting to a picture. Really, I don't. I need monsters that the players can easily grasp, and that "feel" as though they could belong in a fantasy environment. That's pretty hit-and-miss for me right now, even in the core books. It was never a problem in any previous edition. Keep in mind, too, that not all of us use monsters as "fire and forget" accessories. Some of us want monsters that can do more than last 5 rounds in a fight with an interesting twist. We like the ogre magi as it first appeared.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(c) Villian Classes. Things to make the creation of mid- or high-level NPCs easier.</p><p></p><p>Those things would be relevant to me. They would force me to rethink how I viewed WotC.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3687553, member: 18280"] Well then, from where I'm sitting you'd want to focus on a few things: (1) Products for those of us who are not playing minis games. Barrow of the Forgotten King was so minis-centric that I couldn't salvage it for my home game. I realize that there is a market for that sort of thing, but I would prefer non-mini-centric adventures. If you are going to do both, please label them so that I know which are worth my money. (2) Although it was sort of crunch-heavy, I actually enjoyed [i]Dungeonscape[/i]. I don't need new stat block material. I don't need to know the "proper" way to write out a trap or an encounter. What I need, as a DM, are ideas that I can get excited about, that make the game seem fresh and new. Making everything into a math exercise just doesn't do that for me, and that is what devising stat blocks has become. So I would suggest: [INDENT](a) Creature Builder. A pdf product that includes nothing more than stat blocks, including stat blocks with templates and levels added. Cut & paste when writing your adventures, and you're good to go. Keep the extra work for the extra cool guys. And, no, I do not think that this belongs in the Monster Manuals.....speaking of which: (b) Monster Manuals that contain monsters from myth/legend/folklore. I don't need a bunch of weird-looking creatures that I couldn't describe without resorting to a picture. Really, I don't. I need monsters that the players can easily grasp, and that "feel" as though they could belong in a fantasy environment. That's pretty hit-and-miss for me right now, even in the core books. It was never a problem in any previous edition. Keep in mind, too, that not all of us use monsters as "fire and forget" accessories. Some of us want monsters that can do more than last 5 rounds in a fight with an interesting twist. We like the ogre magi as it first appeared. (c) Villian Classes. Things to make the creation of mid- or high-level NPCs easier.[/INDENT] Those things would be relevant to me. They would force me to rethink how I viewed WotC. RC [/QUOTE]
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