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Is WoTC even relevant to you anymore?
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<blockquote data-quote="Lonely Tylenol" data-source="post: 3688151" data-attributes="member: 18549"><p>That's kind of funny. Isn't that exactly what they predicted the market would look like when they were first conceiving the OGL? WotC making all the big splatbooks and codexes, with the third-party publishers putting out adventures.</p><p></p><p>That isn't what happened at first. If my memory serves me, at first, everyone put out a bunch of books that kind of flopped and the d20 market imploded, leaving only a handful of 3rd party companies standing out of the dozens that appeared at the beginning. Then, with those guys publishing mostly sourcebooks in competition with Wizards, Dungeon stepped up as the best place to get published adventures. Dungeon was shipped off to Paizo, and WotC focused almost entirely on its splatbooks, abandoning its early efforts to produce adventures, and generally distancing itself from them. Dungeon blossomed and turned into the Adventure Path Factory, Wizards won the splatbook cold war, with most of the better 3rd party companies going off and doing their own niche projects (non-D&D d20 stuff, mostly), and now about the only thing left for a 3rd party publisher to make for D&D is adventures, because everything else has pretty much been done, and it's an easy way to keep from directly competing with the 800-pound gorilla. Even Wizards has started to get back into them, I think in part because it takes off some of the pressure of the "we need to ship # titles this year" demands of the bean-counters, and makes for easy tie-ins to the miniatures line.</p><p></p><p>Funny how things turned out in the end to resemble what had been envisioned. Also funny how convoluted the path was to get there.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 3688151, member: 18549"] That's kind of funny. Isn't that exactly what they predicted the market would look like when they were first conceiving the OGL? WotC making all the big splatbooks and codexes, with the third-party publishers putting out adventures. That isn't what happened at first. If my memory serves me, at first, everyone put out a bunch of books that kind of flopped and the d20 market imploded, leaving only a handful of 3rd party companies standing out of the dozens that appeared at the beginning. Then, with those guys publishing mostly sourcebooks in competition with Wizards, Dungeon stepped up as the best place to get published adventures. Dungeon was shipped off to Paizo, and WotC focused almost entirely on its splatbooks, abandoning its early efforts to produce adventures, and generally distancing itself from them. Dungeon blossomed and turned into the Adventure Path Factory, Wizards won the splatbook cold war, with most of the better 3rd party companies going off and doing their own niche projects (non-D&D d20 stuff, mostly), and now about the only thing left for a 3rd party publisher to make for D&D is adventures, because everything else has pretty much been done, and it's an easy way to keep from directly competing with the 800-pound gorilla. Even Wizards has started to get back into them, I think in part because it takes off some of the pressure of the "we need to ship # titles this year" demands of the bean-counters, and makes for easy tie-ins to the miniatures line. Funny how things turned out in the end to resemble what had been envisioned. Also funny how convoluted the path was to get there. [/QUOTE]
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