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Is WoTC even relevant to you anymore?
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<blockquote data-quote="Raven Crowking" data-source="post: 3688805" data-attributes="member: 18280"><p>Exactly.</p><p></p><p>I just want three things from WotC. In order of importance, they are:</p><p></p><p>1. Publish more things that I am interested in/can use/make prepping the game easier.</p><p></p><p>2. Publish or lisence to publish a print version of Dungeon & Dragon. This is actually a heck of a lot lower down the scale of importance than #1, above, but I would like a hardcopy monthly that provides ideas for adventure and location creation.</p><p></p><p>3. Fix the Gleemax ToS so that posting there isn't tantamount to giving up rights to one's work. This is actually a heck of a lot lower down the scale of imporance than #2, above, because I cannot imagine Gleemax supplanting EN World for me. </p><p></p><p>RC</p><p></p><p></p><p>EDIT: Re: WotC growing the hobby. When I am talking about WotC's relevance, I am talking only in reference to purchasing new product. Certainly, WotC has done more to grow the hobby than anyone, especially with the OGL and the SRD. And, while there are a lot of things I've changed in the rules to make them better fit the type of game I want to run, I certainly do appreciate the base mechanics of the system, as well as the inclusion of a skill system <em>that actually works</em>.</p><p></p><p>My house rules and my Game of Rassilon Dr Who RPG are both built off the basic D20 engine, which is a fantastic, versatile system that is capable of so much more than folks give it credit for. For example, in GoR Dr Who, I decoupled skill points from level, thus allowing me to create creatures quickly without having to do the math required by D&D 3.X. This means that its harder to guage CRs effectively, but as that game doesn't use the CR mechanic, the whole thing is much faster/smoother re: prep time.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3688805, member: 18280"] Exactly. I just want three things from WotC. In order of importance, they are: 1. Publish more things that I am interested in/can use/make prepping the game easier. 2. Publish or lisence to publish a print version of Dungeon & Dragon. This is actually a heck of a lot lower down the scale of importance than #1, above, but I would like a hardcopy monthly that provides ideas for adventure and location creation. 3. Fix the Gleemax ToS so that posting there isn't tantamount to giving up rights to one's work. This is actually a heck of a lot lower down the scale of imporance than #2, above, because I cannot imagine Gleemax supplanting EN World for me. RC EDIT: Re: WotC growing the hobby. When I am talking about WotC's relevance, I am talking only in reference to purchasing new product. Certainly, WotC has done more to grow the hobby than anyone, especially with the OGL and the SRD. And, while there are a lot of things I've changed in the rules to make them better fit the type of game I want to run, I certainly do appreciate the base mechanics of the system, as well as the inclusion of a skill system [i]that actually works[/i]. My house rules and my Game of Rassilon Dr Who RPG are both built off the basic D20 engine, which is a fantastic, versatile system that is capable of so much more than folks give it credit for. For example, in GoR Dr Who, I decoupled skill points from level, thus allowing me to create creatures quickly without having to do the math required by D&D 3.X. This means that its harder to guage CRs effectively, but as that game doesn't use the CR mechanic, the whole thing is much faster/smoother re: prep time. [/QUOTE]
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