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Is WoTC even relevant to you anymore?
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<blockquote data-quote="Korgoth" data-source="post: 3694600" data-attributes="member: 49613"><p>It's an interesting point. I don't like the current business model of "Gotta catch 'em all" feats, PrCs, etc.; an endless stream of books full of dreary, meaningless crunch.</p><p></p><p>Mr. Gygax was not really out to make a fortune on his original D&D rules. During his tenure at TSR, they seemed able to stay in business selling their core books, a line of really kick-butt modules, and a setting or two. That was "enough".</p><p></p><p>Now WOTC just seems to spam the market with "Complete Half-Flumph/Half-Wolf in Sheep's Clothing Arcane Prestidigipaladorlock Ferret Shaman Glaive-Guisarme Specialist's Handbook" type stuff. Or whatever. More feats, more spells, more PrCs, more monsters, more more more everything. Does WOTC even have any regular customers any more who <em>aren't</em> obsessive-compulsive? At some point, it seems like anyone would say "You know, with 847 base classes, 38,492 prestige classes, 853,721 feats and over 1 million each of spells and monsters... I guess I have enough." So the question is this: do they absolutely <em>have to have</em> that business model to survive, or is that simply the business model they've chosen?</p><p></p><p>I don't know all the details so I don't know the answer. But it was a better game back when it was a few books, some modules and a handful of settings. And as I come to realize more and more, it was a <em>different</em> game.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 3694600, member: 49613"] It's an interesting point. I don't like the current business model of "Gotta catch 'em all" feats, PrCs, etc.; an endless stream of books full of dreary, meaningless crunch. Mr. Gygax was not really out to make a fortune on his original D&D rules. During his tenure at TSR, they seemed able to stay in business selling their core books, a line of really kick-butt modules, and a setting or two. That was "enough". Now WOTC just seems to spam the market with "Complete Half-Flumph/Half-Wolf in Sheep's Clothing Arcane Prestidigipaladorlock Ferret Shaman Glaive-Guisarme Specialist's Handbook" type stuff. Or whatever. More feats, more spells, more PrCs, more monsters, more more more everything. Does WOTC even have any regular customers any more who [i]aren't[/i] obsessive-compulsive? At some point, it seems like anyone would say "You know, with 847 base classes, 38,492 prestige classes, 853,721 feats and over 1 million each of spells and monsters... I guess I have enough." So the question is this: do they absolutely [i]have to have[/i] that business model to survive, or is that simply the business model they've chosen? I don't know all the details so I don't know the answer. But it was a better game back when it was a few books, some modules and a handful of settings. And as I come to realize more and more, it was a [i]different[/i] game. [/QUOTE]
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