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Is WoTC even relevant to you anymore?
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<blockquote data-quote="Vocenoctum" data-source="post: 3697071" data-attributes="member: 2477"><p>It's worth noting that while one hand is wondering why WotC never has new innovative material, the other hand is decrying any change in focus.</p><p></p><p>One customer complains that the books are too fire & forget and rarely updated or referenced again, while another customer complains that this single book is the sign of how all stuff will be.</p><p></p><p>Folks complained that monster descriptions with lairs are padding the word count, others complain that they need more pre-rendered material to make their game easier...</p><p></p><p>WotC does seem to listen to their fans, even if they don't always respond in person to such threads. OTOH, my drifting from Paizo's magazines was barely a blip because they listened so intently to what I regard as fanboi's that kept them from innovating, instead churning out more of the same and rendering them worthless to me.</p><p></p><p></p><p></p><p>I tend to think on the fly a bit too much to make pre-generated adventures work smoothly for me, and heaven knows we don't NEED anything else. I've got so many bookcases full of stuff I'll never use, I could subsist on it for eternity.</p><p></p><p>That said, what I seek from WotC products is two things;</p><p>1) Take over some tedium. (So, I won't use adventures, but I'm not drawing a map, and the encounters are plucked easily enough, so I buy stuff. In fact, Delve encounters are perfect for this, if they'd just come out with themed Delves by EL, I'd do great!)</p><p>2) Inspiration. Sure Incarnum has issues, but it was so inspiring to read through, and quite fun. Same with Tome of Battle and plenty of other books. Heroes of Horror was probably one of the easiest rule books to read in forever.</p><p></p><p></p><p>I do think this forum has too many people trying to find fault with a WotC product, and find quality with a 3rd party book. WotC comes out with a villain book and it's labeled useless, while a third party gets a handwave and raving applause for bothering to come out with a book on elves.</p><p></p><p>A whole thread talks about the designers mentioning that since MM1 had the bases covered, they made MM5 more about the average 5 round battle and how to change it. Surely this is a sign of great change in direction... except, they even say they only did it because MM1 already covered the other bases...</p><p></p><p>Tome of Battle is like Deities & demigods. It was right in the notes that it would add some anime/wuxia feel to D&D, yet folks act like they were sucker punched when it did. D&Dg advertised itself as a collection of stats for gods, and somehow folks were shocked at it.</p><p></p><p>"I got what I paid for, but I wanted something different!"...</p><p></p><p>Anyway, just felt like rambling. I could never be a company like this, fans just suck too much to deal with. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 3697071, member: 2477"] It's worth noting that while one hand is wondering why WotC never has new innovative material, the other hand is decrying any change in focus. One customer complains that the books are too fire & forget and rarely updated or referenced again, while another customer complains that this single book is the sign of how all stuff will be. Folks complained that monster descriptions with lairs are padding the word count, others complain that they need more pre-rendered material to make their game easier... WotC does seem to listen to their fans, even if they don't always respond in person to such threads. OTOH, my drifting from Paizo's magazines was barely a blip because they listened so intently to what I regard as fanboi's that kept them from innovating, instead churning out more of the same and rendering them worthless to me. I tend to think on the fly a bit too much to make pre-generated adventures work smoothly for me, and heaven knows we don't NEED anything else. I've got so many bookcases full of stuff I'll never use, I could subsist on it for eternity. That said, what I seek from WotC products is two things; 1) Take over some tedium. (So, I won't use adventures, but I'm not drawing a map, and the encounters are plucked easily enough, so I buy stuff. In fact, Delve encounters are perfect for this, if they'd just come out with themed Delves by EL, I'd do great!) 2) Inspiration. Sure Incarnum has issues, but it was so inspiring to read through, and quite fun. Same with Tome of Battle and plenty of other books. Heroes of Horror was probably one of the easiest rule books to read in forever. I do think this forum has too many people trying to find fault with a WotC product, and find quality with a 3rd party book. WotC comes out with a villain book and it's labeled useless, while a third party gets a handwave and raving applause for bothering to come out with a book on elves. A whole thread talks about the designers mentioning that since MM1 had the bases covered, they made MM5 more about the average 5 round battle and how to change it. Surely this is a sign of great change in direction... except, they even say they only did it because MM1 already covered the other bases... Tome of Battle is like Deities & demigods. It was right in the notes that it would add some anime/wuxia feel to D&D, yet folks act like they were sucker punched when it did. D&Dg advertised itself as a collection of stats for gods, and somehow folks were shocked at it. "I got what I paid for, but I wanted something different!"... Anyway, just felt like rambling. I could never be a company like this, fans just suck too much to deal with. :) [/QUOTE]
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