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Is WOTC falling into a problem like the old TSR did
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<blockquote data-quote="Bert the Ogre" data-source="post: 3267274" data-attributes="member: 47816"><p>Therein lies the problem with many complex games: once everything has been done, you either leave it alone, or you reinvent everything! And of course, if you reinvent everything, people who played the previous version will moan and groan that you "ruined everything, in the pursuit of the allmighty dollar," but if you DON'T reinvent everything, people complain that "everything is as boring and stale as the current season of the Simpsons!"</p><p></p><p>So, WoTC IS in the same boat that TSR was in under both 1st ed. and 2nd ed, all the core ideas have been used, then more and more advanced ideas get used, then you run into the problem of trying to please both the "general" player as well as the "specialist" player. I personally like playing the basic iconic characters, but I know plenty of people who like the odd-ball specialists listed in the "Complete Flavor-of-the Week" books. Neither player is wrong for likeing those types of characters/adventures/etc, but eventually things have to come to an end, then rise like a pheonix from it's own ashes. </p><p></p><p>And at least this time, it seems like a planned burning, unlike the previous two death and rebirth cycles of our favorite game.</p><p></p><p>So, since pointless grumbling is just that, what features would you like to see in 4th ed? I know WoTC is making a strong effort to actually take the player's input as they redesign the game? What do you want D&D 4th Ed to be?</p></blockquote><p></p>
[QUOTE="Bert the Ogre, post: 3267274, member: 47816"] Therein lies the problem with many complex games: once everything has been done, you either leave it alone, or you reinvent everything! And of course, if you reinvent everything, people who played the previous version will moan and groan that you "ruined everything, in the pursuit of the allmighty dollar," but if you DON'T reinvent everything, people complain that "everything is as boring and stale as the current season of the Simpsons!" So, WoTC IS in the same boat that TSR was in under both 1st ed. and 2nd ed, all the core ideas have been used, then more and more advanced ideas get used, then you run into the problem of trying to please both the "general" player as well as the "specialist" player. I personally like playing the basic iconic characters, but I know plenty of people who like the odd-ball specialists listed in the "Complete Flavor-of-the Week" books. Neither player is wrong for likeing those types of characters/adventures/etc, but eventually things have to come to an end, then rise like a pheonix from it's own ashes. And at least this time, it seems like a planned burning, unlike the previous two death and rebirth cycles of our favorite game. So, since pointless grumbling is just that, what features would you like to see in 4th ed? I know WoTC is making a strong effort to actually take the player's input as they redesign the game? What do you want D&D 4th Ed to be? [/QUOTE]
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