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Is WOTC falling into a problem like the old TSR did
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<blockquote data-quote="satori01" data-source="post: 3269515" data-attributes="member: 7859"><p>There is a peril to pushing a new edition when the current one is robust enough to handle alot of changes. The 3.x rule system I think it the W.O.W. of game systems. It is fun, relatively easy to use, and built up quite a loyal fan base.</p><p></p><p>I frankly would rather see Modular rule changes to Skills, Uses per day, than a whole sale New Edition.</p><p></p><p>When you design a product on the sole basis to expand your market, I think you often miss out on just trying to make the product the best, or miss the pulse of fun, innovative design. EQ 2 did that. Sure it looked great, it had nice features in theory, it just was not fun.</p><p></p><p>3.x is fun. You can play core, You can play Homebrewed , DM created Plane Hopping Gestalt Jedi/ Aes Sedai/ Beguilers with Traits from Arcana Unearthed, Races from third party Material like Arcana Evolved, weapons from the D20 Modern and Swords and Reserve Feats....and it works.</p><p></p><p>4.0 is going to have a hard time toping the modularity and robustness of the system. Frankly I do not think it can. I am loath to break in another round of designers like we did in 3.0, when the designers learn to write for the system. I am loath to watch WOTC struggle through a round of bad initial products like the splat books in 3.0.</p><p></p><p>I am willing to outlay money for small rules bits for a proven system. I tend to think of it like putting a chrome bumper on a vehicle, it is a preference item that enhances the owners enjoyment.</p><p></p><p>From all the rumors, a 4e will be more miniature intense and have smaller rules packets, which frankly sounds like it is going the Warhammer route, and I think fans will not be receptive to it.</p></blockquote><p></p>
[QUOTE="satori01, post: 3269515, member: 7859"] There is a peril to pushing a new edition when the current one is robust enough to handle alot of changes. The 3.x rule system I think it the W.O.W. of game systems. It is fun, relatively easy to use, and built up quite a loyal fan base. I frankly would rather see Modular rule changes to Skills, Uses per day, than a whole sale New Edition. When you design a product on the sole basis to expand your market, I think you often miss out on just trying to make the product the best, or miss the pulse of fun, innovative design. EQ 2 did that. Sure it looked great, it had nice features in theory, it just was not fun. 3.x is fun. You can play core, You can play Homebrewed , DM created Plane Hopping Gestalt Jedi/ Aes Sedai/ Beguilers with Traits from Arcana Unearthed, Races from third party Material like Arcana Evolved, weapons from the D20 Modern and Swords and Reserve Feats....and it works. 4.0 is going to have a hard time toping the modularity and robustness of the system. Frankly I do not think it can. I am loath to break in another round of designers like we did in 3.0, when the designers learn to write for the system. I am loath to watch WOTC struggle through a round of bad initial products like the splat books in 3.0. I am willing to outlay money for small rules bits for a proven system. I tend to think of it like putting a chrome bumper on a vehicle, it is a preference item that enhances the owners enjoyment. From all the rumors, a 4e will be more miniature intense and have smaller rules packets, which frankly sounds like it is going the Warhammer route, and I think fans will not be receptive to it. [/QUOTE]
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