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Is WOTC falling into a problem like the old TSR did
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<blockquote data-quote="Philotomy Jurament" data-source="post: 3270881" data-attributes="member: 20854"><p>I'm not proposing that resources are infinite, but rather that the fragmentation is finite, as well. There would come a point when the fragmentation would cease, some companies would drop out, et cetera. I don't think returns would be "ever diminishing."</p><p></p><p></p><p>Of course, if I were in the business, making RPGs mainstream would definitely be a goal so my company could make more money. But I'm not. I'm looking at it solely as a gamer. </p><p></p><p></p><p>Well, yeah, I would think so. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You're still assuming that continued growth is a self-evident "good." I don't think that's necessarily the case. I don't have a problem with a smaller hobby.</p><p></p><p></p><p>I'm not against an introductory system. Sounds okay to me. New blood is fine, too. You need some new players to maintain the hobby, even it is a small hobby with no overall growth.</p><p></p><p></p><p>Actually, that's the kind of thing that would keep the fragmentation from continuing indefinitely. Some content providers would drop out, the market would adjust, et cetera. That's especially true if there is "needless" competition out there.</p><p></p><p>In any case, it was just an offhand comment, and it won't happen, so I have no desire to beat the subject to death. The biggest RPG companies will always churn out more product and seek to grow the market. And if history is any guide, we'll continue to buy it. And the carousel will keep going 'round. (Except for a few grumpy old guys who'll get off and play with their outdated 3E stuff the rest of their lives.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 3270881, member: 20854"] I'm not proposing that resources are infinite, but rather that the fragmentation is finite, as well. There would come a point when the fragmentation would cease, some companies would drop out, et cetera. I don't think returns would be "ever diminishing." Of course, if I were in the business, making RPGs mainstream would definitely be a goal so my company could make more money. But I'm not. I'm looking at it solely as a gamer. Well, yeah, I would think so. :) You're still assuming that continued growth is a self-evident "good." I don't think that's necessarily the case. I don't have a problem with a smaller hobby. I'm not against an introductory system. Sounds okay to me. New blood is fine, too. You need some new players to maintain the hobby, even it is a small hobby with no overall growth. Actually, that's the kind of thing that would keep the fragmentation from continuing indefinitely. Some content providers would drop out, the market would adjust, et cetera. That's especially true if there is "needless" competition out there. In any case, it was just an offhand comment, and it won't happen, so I have no desire to beat the subject to death. The biggest RPG companies will always churn out more product and seek to grow the market. And if history is any guide, we'll continue to buy it. And the carousel will keep going 'round. (Except for a few grumpy old guys who'll get off and play with their outdated 3E stuff the rest of their lives.) :D :p [/QUOTE]
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