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Is WOTC falling into a problem like the old TSR did
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<blockquote data-quote="Jim Hague" data-source="post: 3270986" data-attributes="member: 17550"><p>Market stablization at the point of effectively being no market is inherently worthless.</p><p></p><p></p><p></p><p>Thing is, that smaller market, historically, produces less quality content at a higher price. As for rules bloat...that's a matter of what you buy. The majority of folks out there like rules, crunchy stuff, and that's what they buy. I personally don't use most of it, but I like the option being there. At some point, there's too much product - hence why you end up with the d20 bubble bursting and reorganizing at a smaller, fall-out level. But a hobbyist market isn't a market at all; it's a return to the earliest days of games, where product was neither consistent or readily available. Not good.</p><p></p><p></p><p></p><p>And for a hobby to remain anything but a historical footnote, it needs to be dynamic. New ideas and new players drive this. Status quo simply doesn't work.</p><p></p><p></p><p></p><p>And a market that sinks below sustainable levels isn't a market at all. I neither want every supplement to cost $100 because it's what some few content producers can charge, being the only game in town (GW, I'm looking at <em>you</em>), nor slapdash, poorly-produced flotsam by some guy with no design aesthetic, experience, or care for anything other than scribbling their ideas down. There's a balance to be struck.</p></blockquote><p></p>
[QUOTE="Jim Hague, post: 3270986, member: 17550"] Market stablization at the point of effectively being no market is inherently worthless. Thing is, that smaller market, historically, produces less quality content at a higher price. As for rules bloat...that's a matter of what you buy. The majority of folks out there like rules, crunchy stuff, and that's what they buy. I personally don't use most of it, but I like the option being there. At some point, there's too much product - hence why you end up with the d20 bubble bursting and reorganizing at a smaller, fall-out level. But a hobbyist market isn't a market at all; it's a return to the earliest days of games, where product was neither consistent or readily available. Not good. And for a hobby to remain anything but a historical footnote, it needs to be dynamic. New ideas and new players drive this. Status quo simply doesn't work. And a market that sinks below sustainable levels isn't a market at all. I neither want every supplement to cost $100 because it's what some few content producers can charge, being the only game in town (GW, I'm looking at [i]you[/i]), nor slapdash, poorly-produced flotsam by some guy with no design aesthetic, experience, or care for anything other than scribbling their ideas down. There's a balance to be struck. [/QUOTE]
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