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Is WOTC/Hasbro mismanaging D&D?
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<blockquote data-quote="the Jester" data-source="post: 369118" data-attributes="member: 1210"><p>All right, I tried, but I can't let this pass.</p><p></p><p>The 2nd edition DMG was possibly the most useless hardback ever made for any edition of dnd. I played 2e the whole time it was the standard, from the time the 2e PH was released to the time the 3e PH was released, and the ONLY stuff I found worthwhile in it was the overland travel info and the magic item section, with the xp charts a necessary evil. The 1e DMG stayed in my gaming stuff, close to hand, whenever I ran a game. The 2e DMG had a bunch of regurgitated passages from the PH and not much else. It was a waste of money. In fact, by the end of the 2e era, I had FOUR COPIES of it gathering dust on my shelf because nobody cared if they left it behind at my house and never came back for it. </p><p></p><p>The 3e DMG is extremely useful, between the generic npcs, the condition summaries, the section on special abilities, the 'behind the curtain' info, the bit on environmental dangers, good advice on running an exciting game, the return of random dungeon generation charts, etc, etc, etc, ad infinitum.</p><p></p><p>This, of course, is just my opinion; but to say the 2e DMG was better- well, I cannot see it. At all.</p></blockquote><p></p>
[QUOTE="the Jester, post: 369118, member: 1210"] All right, I tried, but I can't let this pass. The 2nd edition DMG was possibly the most useless hardback ever made for any edition of dnd. I played 2e the whole time it was the standard, from the time the 2e PH was released to the time the 3e PH was released, and the ONLY stuff I found worthwhile in it was the overland travel info and the magic item section, with the xp charts a necessary evil. The 1e DMG stayed in my gaming stuff, close to hand, whenever I ran a game. The 2e DMG had a bunch of regurgitated passages from the PH and not much else. It was a waste of money. In fact, by the end of the 2e era, I had FOUR COPIES of it gathering dust on my shelf because nobody cared if they left it behind at my house and never came back for it. The 3e DMG is extremely useful, between the generic npcs, the condition summaries, the section on special abilities, the 'behind the curtain' info, the bit on environmental dangers, good advice on running an exciting game, the return of random dungeon generation charts, etc, etc, etc, ad infinitum. This, of course, is just my opinion; but to say the 2e DMG was better- well, I cannot see it. At all. [/QUOTE]
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