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Is WOTC/Hasbro mismanaging D&D?
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<blockquote data-quote="Wolfen Priest" data-source="post: 371374" data-attributes="member: 3909"><p>Well, I didn't give specific examples about those 4 products I had mentioned (namely Deites & Demigods, Book of Challenges, ELH, and Stronghold Builder's Guidebook) because the only one I've actually purchased was the ELH.</p><p></p><p>Just looking at Deites & Demigods, I immediately saw that I would never have any use for it, and I realised that (I'd guess) 95% of the people who bought it would probably read through it once, admire all the pretty pictures, and then shelve it, never to be used. All it is is stats for gods; nothing too useful about that, really. Not even useful information about the gods' religions! If it had had such information, I would have bought it myself, most likely.</p><p></p><p>The Book of Challenges, I said, "seemed" dull or whatever. I don't know, because I never bought it, seeing no need to as I already have Traps & Treachery I and II, both of which I think are excellent, and provide the same <em>kind of</em> thing (not the exact same thing, but close enough for me).</p><p></p><p>The ELH seems generally OK for me. I have read it through once (basically skimmed over it a few times, seeing no need to get in-depth yet because I won't be using those rules for a while, if ever).</p><p></p><p>I said the Stronghold Builder's Guidebook "failed to inspire." Basically, it seems like something I would buy, but I wasn't inspired enough to actually buy it. There is nothing wrong with that product; but seeing how (relatively) few products WotC is putting out these days, why couldn't they put out something more generally useful than that?</p><p></p><p>It seems to me that WotC's main problem is what kind of products they are choosing to release. A lot of them seem fairly useless and/or boring to me. It's nothing more than my opinion, of course! Just like it's my opinion that for these reasons, they are mismanaging D&D. But keep in mind, that's not to say that I thought they were mismanaging D&D during the release of the core 3! My belief is that when the stock market crashed and they fired all their talent, (or whenever they were releasing the splatbooks), the quality went down significantly. In fact, other than the Manual of the Planes, Masters of the Wild, and probably the Psionics Handbook, I think the WotC product line has gone downhill the entire time since the release of the Core 3.</p></blockquote><p></p>
[QUOTE="Wolfen Priest, post: 371374, member: 3909"] Well, I didn't give specific examples about those 4 products I had mentioned (namely Deites & Demigods, Book of Challenges, ELH, and Stronghold Builder's Guidebook) because the only one I've actually purchased was the ELH. Just looking at Deites & Demigods, I immediately saw that I would never have any use for it, and I realised that (I'd guess) 95% of the people who bought it would probably read through it once, admire all the pretty pictures, and then shelve it, never to be used. All it is is stats for gods; nothing too useful about that, really. Not even useful information about the gods' religions! If it had had such information, I would have bought it myself, most likely. The Book of Challenges, I said, "seemed" dull or whatever. I don't know, because I never bought it, seeing no need to as I already have Traps & Treachery I and II, both of which I think are excellent, and provide the same [i]kind of[/i] thing (not the exact same thing, but close enough for me). The ELH seems generally OK for me. I have read it through once (basically skimmed over it a few times, seeing no need to get in-depth yet because I won't be using those rules for a while, if ever). I said the Stronghold Builder's Guidebook "failed to inspire." Basically, it seems like something I would buy, but I wasn't inspired enough to actually buy it. There is nothing wrong with that product; but seeing how (relatively) few products WotC is putting out these days, why couldn't they put out something more generally useful than that? It seems to me that WotC's main problem is what kind of products they are choosing to release. A lot of them seem fairly useless and/or boring to me. It's nothing more than my opinion, of course! Just like it's my opinion that for these reasons, they are mismanaging D&D. But keep in mind, that's not to say that I thought they were mismanaging D&D during the release of the core 3! My belief is that when the stock market crashed and they fired all their talent, (or whenever they were releasing the splatbooks), the quality went down significantly. In fact, other than the Manual of the Planes, Masters of the Wild, and probably the Psionics Handbook, I think the WotC product line has gone downhill the entire time since the release of the Core 3. [/QUOTE]
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