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Is WotC innovative?
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<blockquote data-quote="MerricB" data-source="post: 2746626" data-attributes="member: 3586"><p>Wizards have managed to do some rather amazing groundbreaking things. They have got way too much of my money because of them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>However, the other side of the equation is support and development of those lines. If Gary Gygax had moved onto something other than D&D after publishing just the original set, what then? If Wizards had only published Alpha for Magic: the Gathering, what then?</p><p></p><p>When there's a new D&D (or d20 System) supplement produced, there are basically two options:</p><p></p><p>a) This supplement integrates easily into the existing system, and doesn't upset anything.</p><p>b) This supplement replaces parts of the existing system, making part of it obsolete.</p><p></p><p>Wizards <em>usually</em> takes the (a) path. Not always.</p><p></p><p>Wizards taking the (b) path is problematic. It has the potential... heck, it's not really a potential. It is a certainty that a product that does (b) will split the audience.</p><p></p><p>You may not have thought of it this way, but each campaign setting takes the (b) path. It *excludes* a series of other products. Wizards do try to fudge this with adaption notes and the like, but the vast bulk of information in an Eberron book is not going to just fit into a Forgotten Realms book.</p><p></p><p>There is a continuum between the two options, of course.</p><p></p><p>Now, is either option (a) or (b) innovative? Well, depending on how they're handled, either of them can be. How about groundbreaking? Again, either could be.</p><p></p><p>The use of the term "groundbreaking" in preference to "innovative" helps clarity greatly! "Innovation" can happen on small levels. "Groundbreaking" leaves little doubt.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2746626, member: 3586"] Wizards have managed to do some rather amazing groundbreaking things. They have got way too much of my money because of them. :) However, the other side of the equation is support and development of those lines. If Gary Gygax had moved onto something other than D&D after publishing just the original set, what then? If Wizards had only published Alpha for Magic: the Gathering, what then? When there's a new D&D (or d20 System) supplement produced, there are basically two options: a) This supplement integrates easily into the existing system, and doesn't upset anything. b) This supplement replaces parts of the existing system, making part of it obsolete. Wizards [i]usually[/i] takes the (a) path. Not always. Wizards taking the (b) path is problematic. It has the potential... heck, it's not really a potential. It is a certainty that a product that does (b) will split the audience. You may not have thought of it this way, but each campaign setting takes the (b) path. It *excludes* a series of other products. Wizards do try to fudge this with adaption notes and the like, but the vast bulk of information in an Eberron book is not going to just fit into a Forgotten Realms book. There is a continuum between the two options, of course. Now, is either option (a) or (b) innovative? Well, depending on how they're handled, either of them can be. How about groundbreaking? Again, either could be. The use of the term "groundbreaking" in preference to "innovative" helps clarity greatly! "Innovation" can happen on small levels. "Groundbreaking" leaves little doubt. Cheers! [/QUOTE]
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