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Is WotC over-thinking the Ranger?
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<blockquote data-quote="Green1" data-source="post: 6700837" data-attributes="member: 6800543"><p>Let me reread the ranger, because I was not really repulsed with the exception of the mistake of making the beastmaster have to sacrifice actions to use beast.</p><p></p><p>Heeeeere we go...... 1st level.</p><p></p><p>Straight out the gate, you get a 1d10 HD which is very hardy. Only Mr. Barbarian gets more and Mr. Rouge wishes for it. You don't get plate but that would just slow you down anyways and you CAN use scale. You can use pretty much any weapon so while Mr. Wizard is looking at his cantrip, you are still laying the smack down.</p><p></p><p>You get okay saves. STR saves as good saves leave something to be desired, but you won't get pushed around. DEX save is one of the most common save and you can be sure while Mr. Wizard and Mr. barbarian are hit by whatever reflex of death, you stand a lot better chance of surviving. </p><p></p><p>You get 3 skills plus whatever background. A lot of classes are lucky to get 2. Some pretty decent ones in the mix. Stealth, Survival, and Perception that others may have to dip into a background for or spend feat later or just cope without.</p><p></p><p>That favored enemy at 1st everyone sneezes at? Simple. Divide up between 2 races of humanoids. That way you get two. I would go human. Lots of evil human NPCs. You can pick up languages this way, too. Without feats.</p><p></p><p>With natural explorer, you make travel through some terrains less painful and you can track stuff, lessening the likelihood of surprise. Unfortunately, this is only as good as your DM uses overland travel.</p><p></p><p>Compared to other low level starts, Not too much bad. </p><p></p><p>The importance though is the scouting. Yes, a rogue is cool. But, an urban ranger in a city is like Batman. He knows where things have come and gone. Not all rogues can say that. You won't get lost with him unless someone is screwing with the party magically. You may not have a rogue sneak attack, but you have more HP, maybe better armor and better weapons if you DO happen to be caught and almost eaten <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Try that, Mr. Rogue. Your sneak attack means nothing if you are by yourself and caught. Mr. Ranger is the point man hands down.</p></blockquote><p></p>
[QUOTE="Green1, post: 6700837, member: 6800543"] Let me reread the ranger, because I was not really repulsed with the exception of the mistake of making the beastmaster have to sacrifice actions to use beast. Heeeeere we go...... 1st level. Straight out the gate, you get a 1d10 HD which is very hardy. Only Mr. Barbarian gets more and Mr. Rouge wishes for it. You don't get plate but that would just slow you down anyways and you CAN use scale. You can use pretty much any weapon so while Mr. Wizard is looking at his cantrip, you are still laying the smack down. You get okay saves. STR saves as good saves leave something to be desired, but you won't get pushed around. DEX save is one of the most common save and you can be sure while Mr. Wizard and Mr. barbarian are hit by whatever reflex of death, you stand a lot better chance of surviving. You get 3 skills plus whatever background. A lot of classes are lucky to get 2. Some pretty decent ones in the mix. Stealth, Survival, and Perception that others may have to dip into a background for or spend feat later or just cope without. That favored enemy at 1st everyone sneezes at? Simple. Divide up between 2 races of humanoids. That way you get two. I would go human. Lots of evil human NPCs. You can pick up languages this way, too. Without feats. With natural explorer, you make travel through some terrains less painful and you can track stuff, lessening the likelihood of surprise. Unfortunately, this is only as good as your DM uses overland travel. Compared to other low level starts, Not too much bad. The importance though is the scouting. Yes, a rogue is cool. But, an urban ranger in a city is like Batman. He knows where things have come and gone. Not all rogues can say that. You won't get lost with him unless someone is screwing with the party magically. You may not have a rogue sneak attack, but you have more HP, maybe better armor and better weapons if you DO happen to be caught and almost eaten :D Try that, Mr. Rogue. Your sneak attack means nothing if you are by yourself and caught. Mr. Ranger is the point man hands down. [/QUOTE]
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Is WotC over-thinking the Ranger?
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