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Is WotC over-thinking the Ranger?
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<blockquote data-quote="CapnZapp" data-source="post: 6700883" data-attributes="member: 12731"><p>I'm afraid so. WotC seems to grossly misinterpret people's dissatisfaction with the ranger as needing a complete overhaul, when a few specific fixes would go a long way of making the current ranger class viable. </p><p></p><p>Then, and only then, they are more than welcome to add their ideas to the game as NEW classes. Spirit companions? Add Shaman to the game, but don't contort the "ranger" name!</p><p></p><p>I would play a Ranger iff the following issues were addressed:</p><p></p><p>1) Ranger abilities work much better for ranged than melee hunters. </p><p>1a) There need's to be a melee-friendly version of Hunter's Mark. By melee-friendly I mean "no concentration".</p><p>1b) Dual-wielding eats up the same bonus action needed for many ranger abilities.</p><p>2) Accept that a combat pet is inherently unbalanced, and that a balanced pet will be unfun. That is, design the animal companions for those who are willing to give the beastmaster more than her share of the spotlight; and tell those who don't that they don't have to allow the subclass. </p><p>2a) The animal companion absolutely must pass the fireball test: any level-appropriate area attack should not cripple the pet; or it becomes a liability, not an asset.</p><p>2b) The animal companion absolutely must pass the WTF test: being given the same freedom to act as any other NPC, summoned creature or familiar.</p><p>2c) The animal companion absolutely must pass the emotional attachement test: the class needs the tools required for the AC to stay alive as long as its Master stands. Class design must NOT expect the AC to be discarded and replaced.</p><p>3) The upper halve of the Ranger class is lacking. Put simply, there isn't enough going to justify staying in the class. Not talking about level 20 capstones here (I couldn't care less about what happens in probably less than 0.1% of all playing sessions). Talking about the fact how this class lacks features that scale automatically with level the way fighters, rogues, paladins and barbarians have. </p><p></p><p>In fact, the Ranger's problem is that you can create a Fighter with the Outlander background and call yourself a Ranger. At low levels, everybody is roughly the same, so that's not a complaint. But it becomes a major class weakness when even at high levels nobody would be able to call your Fighter out on her claims, the way you could never pass for a high-level Druid, or Rogue, or even Barbarian.</p><p></p><p>The high-level Ranger needs an injection of the fantastical: draw inspiration from the Horizon Walker and similar classes (perhaps even the Monk!) to make even a spell-less Ranger capable of fantastical feats related to the environment (including non-mundane things like spiderclimbing, shortrange teleports and so on)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6700883, member: 12731"] I'm afraid so. WotC seems to grossly misinterpret people's dissatisfaction with the ranger as needing a complete overhaul, when a few specific fixes would go a long way of making the current ranger class viable. Then, and only then, they are more than welcome to add their ideas to the game as NEW classes. Spirit companions? Add Shaman to the game, but don't contort the "ranger" name! I would play a Ranger iff the following issues were addressed: 1) Ranger abilities work much better for ranged than melee hunters. 1a) There need's to be a melee-friendly version of Hunter's Mark. By melee-friendly I mean "no concentration". 1b) Dual-wielding eats up the same bonus action needed for many ranger abilities. 2) Accept that a combat pet is inherently unbalanced, and that a balanced pet will be unfun. That is, design the animal companions for those who are willing to give the beastmaster more than her share of the spotlight; and tell those who don't that they don't have to allow the subclass. 2a) The animal companion absolutely must pass the fireball test: any level-appropriate area attack should not cripple the pet; or it becomes a liability, not an asset. 2b) The animal companion absolutely must pass the WTF test: being given the same freedom to act as any other NPC, summoned creature or familiar. 2c) The animal companion absolutely must pass the emotional attachement test: the class needs the tools required for the AC to stay alive as long as its Master stands. Class design must NOT expect the AC to be discarded and replaced. 3) The upper halve of the Ranger class is lacking. Put simply, there isn't enough going to justify staying in the class. Not talking about level 20 capstones here (I couldn't care less about what happens in probably less than 0.1% of all playing sessions). Talking about the fact how this class lacks features that scale automatically with level the way fighters, rogues, paladins and barbarians have. In fact, the Ranger's problem is that you can create a Fighter with the Outlander background and call yourself a Ranger. At low levels, everybody is roughly the same, so that's not a complaint. But it becomes a major class weakness when even at high levels nobody would be able to call your Fighter out on her claims, the way you could never pass for a high-level Druid, or Rogue, or even Barbarian. The high-level Ranger needs an injection of the fantastical: draw inspiration from the Horizon Walker and similar classes (perhaps even the Monk!) to make even a spell-less Ranger capable of fantastical feats related to the environment (including non-mundane things like spiderclimbing, shortrange teleports and so on) [/QUOTE]
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Is WotC over-thinking the Ranger?
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