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Is WotC over-thinking the Ranger?
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<blockquote data-quote="Gadget" data-source="post: 6701101" data-attributes="member: 23716"><p>While I'm not opposed to this idea, I feel Favored Enemy is a fine ribbon ability and should stay that way. I see many people on the boards clamoring for a return to 3.X style favored enemy, and I couldn't be more opposed. The Colossus Slayer and Hoard Breaker abilities are the real spiritual decedents of the old favored enemy, and I like them better. </p><p></p><p></p><p></p><p>Maybe, but personally, I feel that the only reason we have the Beastmaster is because they needed another subclass for the Ranger and this was the only handy one they could think up, despite the questionable wisdom of adding a permanent pet to a PC, as shown by the past couple of editions. </p><p></p><p>Part of the problem with the Ranger seems to be that the importance and focus on the exploration pillar of the game varies quite a bit from table to table. Many tables just hand wave a lot of the overland travel and survival stuff to 'get to the dungeon', so much of the utility of the Ranger can be glossed over and only emphasized when there is a Ranger (or perhaps a Druid) in the party to take advantage of it. </p><p></p><p>Personally, I could go either way with the spells. They give the Ranger a little more oomph and more differentiation from the Fighter, but I can see a spelless Ranger that had many of the utility spells incorporated as calls abilities (wilderness knacks or some such).</p></blockquote><p></p>
[QUOTE="Gadget, post: 6701101, member: 23716"] While I'm not opposed to this idea, I feel Favored Enemy is a fine ribbon ability and should stay that way. I see many people on the boards clamoring for a return to 3.X style favored enemy, and I couldn't be more opposed. The Colossus Slayer and Hoard Breaker abilities are the real spiritual decedents of the old favored enemy, and I like them better. Maybe, but personally, I feel that the only reason we have the Beastmaster is because they needed another subclass for the Ranger and this was the only handy one they could think up, despite the questionable wisdom of adding a permanent pet to a PC, as shown by the past couple of editions. Part of the problem with the Ranger seems to be that the importance and focus on the exploration pillar of the game varies quite a bit from table to table. Many tables just hand wave a lot of the overland travel and survival stuff to 'get to the dungeon', so much of the utility of the Ranger can be glossed over and only emphasized when there is a Ranger (or perhaps a Druid) in the party to take advantage of it. Personally, I could go either way with the spells. They give the Ranger a little more oomph and more differentiation from the Fighter, but I can see a spelless Ranger that had many of the utility spells incorporated as calls abilities (wilderness knacks or some such). [/QUOTE]
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Is WotC over-thinking the Ranger?
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