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Is WotC playing 4d Chess with the 5.1 SRD CC?
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<blockquote data-quote="Sidhanei" data-source="post: 8921986" data-attributes="member: 6840374"><p>I think you're misreading or at least missing the broad points I was making for some more specific points that I was not. They did slow down the release for 5e. I did not say this was in response to poor numbers. I pointed to it being the result of a smaller design team—and a smaller team would be hard-pressed to develop multiple books simultaneously. The argument I'm making is that Hasbro will scale D&D back because it is not going to meet its company-wide big IP goal of which brands will be further developed and which would go on the proverbial back-burner. If the D&D team can survive with fewer members, that's what the company will do until they see an opportunity to expand on it. Until then, they seem like they would prefer to spend the resources elsewhere.</p><p></p><p>No need to be snarky or condescending.</p><p>When it comes to publishing errata, I meant in terms of balancing and fixing issues. Large sections of 5e are unbalanced with the math at higher levels and encounter building outright falling apart in places and other books not even hosting relevant mechanics (which, to me, always felt like a placeholder they never got back around to). The game system would have been better served with more design hours refining it and/or more errata fixing what problems showed up after books went live. The errata we got for 5e was disappointing, at least for me, because it fixed so few issues, and those it did fix often felt like edge cases at best. Again, I believe this comes back to needing more design hours. And if Hasbro, under its company-wide policy, decides not to develop the D&D brand, we will see more of those symptoms of insufficient design hours surface in 6e. How often the errata comes out is irrelevant. How impactful that errata is to a system's health is a better metric (and I think we agree on that). 5e errata didn't do much to help 5e—too little, too late, and often not targeting pressing issues. It's one of the reasons the homebrew community really stepped up (not the only reason, but a big one) in 5e because everyone found something to fix. That is not a symptom of aggressive errata; that's a lack of design hours put into refining the system and a failure to fix the problems people were encountering after the content went live. This is a symptom I believe we will keep seeing with 6e for the reasons already stated. Hence the inclusion of less [effective] errata on the list. My apologies if that wasn't clear the first time.</p></blockquote><p></p>
[QUOTE="Sidhanei, post: 8921986, member: 6840374"] I think you're misreading or at least missing the broad points I was making for some more specific points that I was not. They did slow down the release for 5e. I did not say this was in response to poor numbers. I pointed to it being the result of a smaller design team—and a smaller team would be hard-pressed to develop multiple books simultaneously. The argument I'm making is that Hasbro will scale D&D back because it is not going to meet its company-wide big IP goal of which brands will be further developed and which would go on the proverbial back-burner. If the D&D team can survive with fewer members, that's what the company will do until they see an opportunity to expand on it. Until then, they seem like they would prefer to spend the resources elsewhere. No need to be snarky or condescending. When it comes to publishing errata, I meant in terms of balancing and fixing issues. Large sections of 5e are unbalanced with the math at higher levels and encounter building outright falling apart in places and other books not even hosting relevant mechanics (which, to me, always felt like a placeholder they never got back around to). The game system would have been better served with more design hours refining it and/or more errata fixing what problems showed up after books went live. The errata we got for 5e was disappointing, at least for me, because it fixed so few issues, and those it did fix often felt like edge cases at best. Again, I believe this comes back to needing more design hours. And if Hasbro, under its company-wide policy, decides not to develop the D&D brand, we will see more of those symptoms of insufficient design hours surface in 6e. How often the errata comes out is irrelevant. How impactful that errata is to a system's health is a better metric (and I think we agree on that). 5e errata didn't do much to help 5e—too little, too late, and often not targeting pressing issues. It's one of the reasons the homebrew community really stepped up (not the only reason, but a big one) in 5e because everyone found something to fix. That is not a symptom of aggressive errata; that's a lack of design hours put into refining the system and a failure to fix the problems people were encountering after the content went live. This is a symptom I believe we will keep seeing with 6e for the reasons already stated. Hence the inclusion of less [effective] errata on the list. My apologies if that wasn't clear the first time. [/QUOTE]
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