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Is WotC still the industry LEADER?
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<blockquote data-quote="I'm A Banana" data-source="post: 4745538" data-attributes="member: 2067"><p>The idea about homogeneity is a fair cop, but that was kind of the strategy of WotC: get everyone playing versions of our game, and our game wins. It worked pretty well for them, there, as far as I can tell. And even then, there was variety in things like T20 or M&M or Arcana Unearthed or stuff like that. The system has been (and is being) explored quite rigorously.</p><p></p><p>There's also the idea that one system is better for the hobby in general. Better if Billy learns to play D&D and also knows how to play Vampire and Warhammer than if Billy needs to learn three different systems, each with 200+ page manuals. If you break down these system-walls, cross-pollination is much easier. Which is kind of the same idea that goes into 4e setting design within WotC from what we've seen: get everyone playing FR and everyone who plays FR can use everything from the core, too! </p><p></p><p>It's totally fair to not like that direction, but I do think, from a WotC-standpoint, it still made at least some business sense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Sure. Maybe WotC <em>shouldn't</em> be a market leader. But Stan! argued that they were (and they were) and that they are losing it (which is a question more open to argument, I think, though no one seems to be saying that Stan! is wrong in thinking that they're losing it).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4745538, member: 2067"] The idea about homogeneity is a fair cop, but that was kind of the strategy of WotC: get everyone playing versions of our game, and our game wins. It worked pretty well for them, there, as far as I can tell. And even then, there was variety in things like T20 or M&M or Arcana Unearthed or stuff like that. The system has been (and is being) explored quite rigorously. There's also the idea that one system is better for the hobby in general. Better if Billy learns to play D&D and also knows how to play Vampire and Warhammer than if Billy needs to learn three different systems, each with 200+ page manuals. If you break down these system-walls, cross-pollination is much easier. Which is kind of the same idea that goes into 4e setting design within WotC from what we've seen: get everyone playing FR and everyone who plays FR can use everything from the core, too! It's totally fair to not like that direction, but I do think, from a WotC-standpoint, it still made at least some business sense. ;) Sure. Maybe WotC [I]shouldn't[/I] be a market leader. But Stan! argued that they were (and they were) and that they are losing it (which is a question more open to argument, I think, though no one seems to be saying that Stan! is wrong in thinking that they're losing it). [/QUOTE]
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