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Is WotC still the industry LEADER?
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<blockquote data-quote="coyote6" data-source="post: 4745616" data-attributes="member: 1225"><p>By suing the scallawag pirates, sure, WotC is leading. But pulling their PDFs is kind of like drydocking all your trans-ocean shipping in response to nautical pirates -- yeah, you may reduce the loss of your goods, but you also aren't getting your goods to your paying customers, and are regressing technologically. </p><p></p><p>However, as to "leading" -- I think WotC is both leading, and not leading, simultaneously. </p><p></p><p>The DDI is pretty new to the industry, and, from what I hear, pretty awesome. D&D 4e is an interesting design, that almost seems kind of indie-like in its dedication to its purpose (it's for a particular kind of fantasy game, with particular characteristics and goals, and it is focused pretty tightly on that, AFAICT; moreso than 3e, IMO [though my actual 4e play experience is limited]), which is something a lot of indie designs do. On the other hand, they have tightened their licensing restrictions, removed PDFs (at least temporarily) & thus decreased their digital presence, and had some not-so-great PR & marketing at times. So you've got forward-looking leadership and innovation, and then kind of the opposite, going on at the same time.</p></blockquote><p></p>
[QUOTE="coyote6, post: 4745616, member: 1225"] By suing the scallawag pirates, sure, WotC is leading. But pulling their PDFs is kind of like drydocking all your trans-ocean shipping in response to nautical pirates -- yeah, you may reduce the loss of your goods, but you also aren't getting your goods to your paying customers, and are regressing technologically. However, as to "leading" -- I think WotC is both leading, and not leading, simultaneously. The DDI is pretty new to the industry, and, from what I hear, pretty awesome. D&D 4e is an interesting design, that almost seems kind of indie-like in its dedication to its purpose (it's for a particular kind of fantasy game, with particular characteristics and goals, and it is focused pretty tightly on that, AFAICT; moreso than 3e, IMO [though my actual 4e play experience is limited]), which is something a lot of indie designs do. On the other hand, they have tightened their licensing restrictions, removed PDFs (at least temporarily) & thus decreased their digital presence, and had some not-so-great PR & marketing at times. So you've got forward-looking leadership and innovation, and then kind of the opposite, going on at the same time. [/QUOTE]
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