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Is WotC still the industry LEADER?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4746153" data-attributes="member: 710"><p>Well, I think the 4E PHB and particularly the DMG do a lot about this.</p><p></p><p>But it's not addressing their partners and competitors, it's addressing the players.</p><p></p><p>I also think their online initiative is also showing others the way. Look at Monte Cook and his DungeonADay project. Maybe he had it planned since 5 years, but maybe he did not and in fact the DDI project showed him it is possible. And other companies (Paizo, though they might have been doing it longer) also follow subscription models for their products.</p><p></p><p>I think their whole approach to market research (that they do it, how they do it) and play-testing is also still showing people how to do it. </p><p>Their OGL and their GSL are also something others start copying - Paizo is planning their own Pathfinder License so that others can imply compatibility. </p><p></p><p>So I am not sure - where exactly are they not leading and showing how stuff is done anymore? Maybe pulling PDFs from the market is the first - and it might be the only - example of them doing something companies won't follow. But even that just seems a temporary measure until WotC is convinced they have something more reliable - or they can be convinced the risk is still worth it.</p><p></p><p>Suing "fans" that pirate stuff and violate copyright or trademarks they hold is something others might either not need or afford to do. But it's certainly in their right to do, and I suppose if Goodman Games or Paizo had a lot of trouble with this, they would also use legal action. I think that they don't have to is a result of them not being that 800 lbs gorilla. Whatever pirates do to them, they don't hurt smaller companies enough to justify the cost of legal action (and possibly the good will it costs them in their fanbase). (Which is far from meaning it doesn't hurt them, but if the cure is as bad or worse as the disease...)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4746153, member: 710"] Well, I think the 4E PHB and particularly the DMG do a lot about this. But it's not addressing their partners and competitors, it's addressing the players. I also think their online initiative is also showing others the way. Look at Monte Cook and his DungeonADay project. Maybe he had it planned since 5 years, but maybe he did not and in fact the DDI project showed him it is possible. And other companies (Paizo, though they might have been doing it longer) also follow subscription models for their products. I think their whole approach to market research (that they do it, how they do it) and play-testing is also still showing people how to do it. Their OGL and their GSL are also something others start copying - Paizo is planning their own Pathfinder License so that others can imply compatibility. So I am not sure - where exactly are they not leading and showing how stuff is done anymore? Maybe pulling PDFs from the market is the first - and it might be the only - example of them doing something companies won't follow. But even that just seems a temporary measure until WotC is convinced they have something more reliable - or they can be convinced the risk is still worth it. Suing "fans" that pirate stuff and violate copyright or trademarks they hold is something others might either not need or afford to do. But it's certainly in their right to do, and I suppose if Goodman Games or Paizo had a lot of trouble with this, they would also use legal action. I think that they don't have to is a result of them not being that 800 lbs gorilla. Whatever pirates do to them, they don't hurt smaller companies enough to justify the cost of legal action (and possibly the good will it costs them in their fanbase). (Which is far from meaning it doesn't hurt them, but if the cure is as bad or worse as the disease...) [/QUOTE]
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