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Is WotC still the industry LEADER?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4746336" data-attributes="member: 710"><p>If Microsoft was in the Role Playing Game business, you might have a point.</p><p></p><p>License models or subscriptions are not new concepts, but applying them to Role Playing Games (including online RPG services) <em>is</em> new. </p><p></p><p></p><p>Who came up with the OGL? The d20 License? Was it Wizards of the Coast or was it Paizo? </p><p></p><p>Yes, they are still leading. WotC is not doing the same as it used to do, but that's because they also learned and found the old model not working good enough anymore. Paizo is still following their OGL, and they also copy their d20 License and their GSL examples. </p><p></p><p></p><p>Until Paizo abandons the 3E core rule framework as outlined in the SRD, they can't go away from the OGL. (Or maybe they could. I suppose no one ever tried.) Until someone bothers to use the Pathfinder OGL rules to create his own core handbook and his own adventure path to go with it, Paizo hasn't even a need to leave the OGL behind. </p><p></p><p>But such things are actually why WotC felt the need to leave the OGL behind - they figured out that they could earn more if they made competition with their core products (Which is Core Rulebooks, not Adventures, as it is for Paizo) harder, while still promoting additional supplemental material that relies on the Core Rules.</p><p></p><p>I think, though, that Paizo is leading the market in a different aspect: </p><p>Adventure Paths as a Core Business.</p><p>I suppose something like Adventure Paths existed before, but Paizo has made it its business model. I don't know if it was "all" Paizos idea to create these adventure paths in Dungeon, but even if it was not, their genius was to turn this into a Core business. When others used to think for quite some time that adventures don't sell well. Maybe they did not, but if you do them right, and if you create a "serialized" format, they do. </p><p></p><p>It'd doubtful that WotC can take the lead there, because part of why Paizo can lead is because it is their Core Business. Of course, that also puts a "limitation" on leadership for Paizo (at least regarding WotC), since they follow differen business models.</p><p></p><p>Maybe this is also a reason why some question WotC leadership and see it "only" as 800 lbs Gorilla - The d20 market created (or at least strengthened) an "ecosystem" of business models. You don't have to sell an entire game system to make some profit - or gods, multiple ones - you can do fine with supplements and adventures for a game system.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4746336, member: 710"] If Microsoft was in the Role Playing Game business, you might have a point. License models or subscriptions are not new concepts, but applying them to Role Playing Games (including online RPG services) [I]is[/I] new. Who came up with the OGL? The d20 License? Was it Wizards of the Coast or was it Paizo? Yes, they are still leading. WotC is not doing the same as it used to do, but that's because they also learned and found the old model not working good enough anymore. Paizo is still following their OGL, and they also copy their d20 License and their GSL examples. Until Paizo abandons the 3E core rule framework as outlined in the SRD, they can't go away from the OGL. (Or maybe they could. I suppose no one ever tried.) Until someone bothers to use the Pathfinder OGL rules to create his own core handbook and his own adventure path to go with it, Paizo hasn't even a need to leave the OGL behind. But such things are actually why WotC felt the need to leave the OGL behind - they figured out that they could earn more if they made competition with their core products (Which is Core Rulebooks, not Adventures, as it is for Paizo) harder, while still promoting additional supplemental material that relies on the Core Rules. I think, though, that Paizo is leading the market in a different aspect: Adventure Paths as a Core Business. I suppose something like Adventure Paths existed before, but Paizo has made it its business model. I don't know if it was "all" Paizos idea to create these adventure paths in Dungeon, but even if it was not, their genius was to turn this into a Core business. When others used to think for quite some time that adventures don't sell well. Maybe they did not, but if you do them right, and if you create a "serialized" format, they do. It'd doubtful that WotC can take the lead there, because part of why Paizo can lead is because it is their Core Business. Of course, that also puts a "limitation" on leadership for Paizo (at least regarding WotC), since they follow differen business models. Maybe this is also a reason why some question WotC leadership and see it "only" as 800 lbs Gorilla - The d20 market created (or at least strengthened) an "ecosystem" of business models. You don't have to sell an entire game system to make some profit - or gods, multiple ones - you can do fine with supplements and adventures for a game system. [/QUOTE]
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