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General Tabletop Discussion
*Dungeons & Dragons
Is Xanathars The New UA? AKA A Munchkins Book
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<blockquote data-quote="Treantmonklvl20" data-source="post: 7475760" data-attributes="member: 55582"><p>I would say being out in the open for a minute is a downside. I would say that not recovering all the short rest recovery items is a downside.</p><p></p><p>Yes, there are downsides the other way as well. I am not arguing that Rope Trick is the superior out of combat recovery spell. I do argue that Rope Trick is a comparable out of combat recovery spell.</p><p></p><p>My point is that if there are comparable out of combat recovery spells in the PHB, the freak-out about Healing Spirit makes no sense.</p><p></p><p>Here's a list of the upsides/downsides. If I'm missing something, let me know.</p><p></p><p>Upsides:</p><p>Healing Spirit:</p><p>- takes only one minute to receive full healing benefit, can recieve partial benefit in less time</p><p>- Is only limited in use by 2nd level slots</p><p>- Heals more HP at low levels than a short rest</p><p></p><p>Rope Trick:</p><p>- Takes only one round to set up, after that it's 100% safe short rest</p><p>- Characters only need to spend as many HD as they need for HP recovery</p><p>- All short rest recovered abilities are renewed</p><p></p><p>Downsides:</p><p>Healing Spirit:</p><p>- Requires that all the healing be done in potentially dangerous locations</p><p>- Only recovers HP, if you used abilities, but did not lose HP, this gives you nothing</p><p></p><p>Rope Trick:</p><p>- Although the short rest occurs in safety, one hour of gametime passes, in some situations, this is costly</p><p>- HD recovery is limited by level, and half the maximum are recovered in a long rest.</p><p></p><p>The spells are obviously different, and obviously BOTH have downsides when compared to the other. My point is that if we aknowledge that they are similar in overall effectiveness once the downsides/upsides of each are considered, then the panic over Healing Spirit requires a more sober evaluation.</p></blockquote><p></p>
[QUOTE="Treantmonklvl20, post: 7475760, member: 55582"] I would say being out in the open for a minute is a downside. I would say that not recovering all the short rest recovery items is a downside. Yes, there are downsides the other way as well. I am not arguing that Rope Trick is the superior out of combat recovery spell. I do argue that Rope Trick is a comparable out of combat recovery spell. My point is that if there are comparable out of combat recovery spells in the PHB, the freak-out about Healing Spirit makes no sense. Here's a list of the upsides/downsides. If I'm missing something, let me know. Upsides: Healing Spirit: - takes only one minute to receive full healing benefit, can recieve partial benefit in less time - Is only limited in use by 2nd level slots - Heals more HP at low levels than a short rest Rope Trick: - Takes only one round to set up, after that it's 100% safe short rest - Characters only need to spend as many HD as they need for HP recovery - All short rest recovered abilities are renewed Downsides: Healing Spirit: - Requires that all the healing be done in potentially dangerous locations - Only recovers HP, if you used abilities, but did not lose HP, this gives you nothing Rope Trick: - Although the short rest occurs in safety, one hour of gametime passes, in some situations, this is costly - HD recovery is limited by level, and half the maximum are recovered in a long rest. The spells are obviously different, and obviously BOTH have downsides when compared to the other. My point is that if we aknowledge that they are similar in overall effectiveness once the downsides/upsides of each are considered, then the panic over Healing Spirit requires a more sober evaluation. [/QUOTE]
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Is Xanathars The New UA? AKA A Munchkins Book
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