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Is Xanathars The New UA? AKA A Munchkins Book
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<blockquote data-quote="Treantmonklvl20" data-source="post: 7476391" data-attributes="member: 55582"><p>I suppose you could say the enemy you were fighting, and was wrecking you so bad you needed to escape into a Rope Trick also had a bunch of reinforcements nearby, and they go and get them, and come back, and then wait for you below the Rope Trick. Well, I guess you were dead either way then.</p><p></p><p>Personally, if I'm DM'ing, and an encounter goes wrong for the PC's, so that the party is facing TPK, then they come up with a way to successfully escape the battle and recover their assets, I'm usually not thinking, "How can I punish them for this? I know, the enemy has more forces to bring to bear, all nearby!" Maybe that's just me.</p><p></p><p></p><p>No.</p><p></p><p></p><p></p><p>That you would think Prayer of Healing compares amazingly to Healing Word should be sending alarm bells. Alarm bells that should be telling you that you must be missing something.</p><p></p><p></p><p></p><p>In gameplay, Healing Word brings an ally from 0HP to positive HP. It stabalizes them, and brings them back into the combat. This happens to involve the recovery of a tiny number of HP.</p><p>Nobody uses Healing Word to bring the 45 HP fighter up to 48 hp. </p><p>This is why comparing in-combat healing and out-of-combat healing is something I can't understand the purpose of.</p><p>Might as well compare Prayer of Healing to Raise Dead. I know, Prayer of Healing compares AMAZINGLY because Raise Dead only heals 1hp. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p></p><p>Speaking <em>of</em> things <em>I </em>don't <em>understand</em>, why<em> so </em>many<em> italics</em>?]. </p><p></p><p></p><p>Because the idea is that a party will use resources between combats. If a party member casts Healing Spirit to recover party HP, then they've used up a resource.</p><p></p><p>If a party member casts Prayer of Healing...wait, nobody ever casts that spell.</p><p></p><p>It's not like everyone was using Prayer of Healing as a reasonable use of a 2nd level slot, then along came Healing Spirit, so now Prayer of Healing is banished to obscelence. It was already obsolete before Xanathar's. Just like Blade Ward and Witch Bolt and Mordenkainen's Sword.</p><p></p><p></p><p></p><p>If the (let's say 5th) level party is down to their last few HP, and there isn't an hour for a short rest, but 10 minutes, that's fine. The Fighter is down from 44 hp to 6, and the Barbarian is down from 55 hp to 5 (he went down, brought up with a healing word, whew!), and HP healing is the only answer, then that should be the<em> perfect</em> place for a Prayer of Healing. (See, one italicized word - bigger impact)</p><p></p><p>Yet, 13 hp on average? Fighter goes to 19hp and the Barbarian to 18. Sorry, the spell failed to do the job. Even when it's supposed to be the perfect solution. Healing Spirit would get them to 41 and 40 respectively, not fully healed, but probably good for another encounter. <strong>I guess the game just broke.</strong></p><p></p><p>You claim the difference in effectiveness of these two spells is bad design. I would agree, but not on the design of Healing Spirit. There are other spells with the same problem that might better illustrate my point. </p><p></p><p>Here's an example:</p><p></p><p>Find Traps: 2nd level spell</p><p>Druid: I think there is a trap nearby, so I cast Find Traps, using my 2nd level spell slot</p><p>DM: There is a trap nearby. You don't know where it is, or what it is, but poison is involved somehow.</p><p></p><p>Now let's create a new spell that also uses a 2nd level spell. We'll call it Locate and Disarm traps. It does precisely what you would think it does.</p><p></p><p>Druid: I think there is a trap nearby, so I cast Locate and Disarm traps, using my 2nd level slot.</p><p>DM: There was a trap, it was poison darts that would fire out of that statue's eyes. Your spell disabled it. Mark off a 2nd level spell.</p><p></p><p>Now I would agree with you that having 2 spells of the same level that have such a dramatic difference in effectiveness at the same task is poor design. We are in agreement on that.</p><p></p><p>Where I'm betting we would disagree is on which spell is the problem.</p></blockquote><p></p>
[QUOTE="Treantmonklvl20, post: 7476391, member: 55582"] I suppose you could say the enemy you were fighting, and was wrecking you so bad you needed to escape into a Rope Trick also had a bunch of reinforcements nearby, and they go and get them, and come back, and then wait for you below the Rope Trick. Well, I guess you were dead either way then. Personally, if I'm DM'ing, and an encounter goes wrong for the PC's, so that the party is facing TPK, then they come up with a way to successfully escape the battle and recover their assets, I'm usually not thinking, "How can I punish them for this? I know, the enemy has more forces to bring to bear, all nearby!" Maybe that's just me. No. That you would think Prayer of Healing compares amazingly to Healing Word should be sending alarm bells. Alarm bells that should be telling you that you must be missing something. In gameplay, Healing Word brings an ally from 0HP to positive HP. It stabalizes them, and brings them back into the combat. This happens to involve the recovery of a tiny number of HP. Nobody uses Healing Word to bring the 45 HP fighter up to 48 hp. This is why comparing in-combat healing and out-of-combat healing is something I can't understand the purpose of. Might as well compare Prayer of Healing to Raise Dead. I know, Prayer of Healing compares AMAZINGLY because Raise Dead only heals 1hp. B-) Speaking [I]of[/I] things [I]I [/I]don't [I]understand[/I], why[I] so [/I]many[I] italics[/I]?]. Because the idea is that a party will use resources between combats. If a party member casts Healing Spirit to recover party HP, then they've used up a resource. If a party member casts Prayer of Healing...wait, nobody ever casts that spell. It's not like everyone was using Prayer of Healing as a reasonable use of a 2nd level slot, then along came Healing Spirit, so now Prayer of Healing is banished to obscelence. It was already obsolete before Xanathar's. Just like Blade Ward and Witch Bolt and Mordenkainen's Sword. If the (let's say 5th) level party is down to their last few HP, and there isn't an hour for a short rest, but 10 minutes, that's fine. The Fighter is down from 44 hp to 6, and the Barbarian is down from 55 hp to 5 (he went down, brought up with a healing word, whew!), and HP healing is the only answer, then that should be the[I] perfect[/I] place for a Prayer of Healing. (See, one italicized word - bigger impact) Yet, 13 hp on average? Fighter goes to 19hp and the Barbarian to 18. Sorry, the spell failed to do the job. Even when it's supposed to be the perfect solution. Healing Spirit would get them to 41 and 40 respectively, not fully healed, but probably good for another encounter. [B]I guess the game just broke.[/B] You claim the difference in effectiveness of these two spells is bad design. I would agree, but not on the design of Healing Spirit. There are other spells with the same problem that might better illustrate my point. Here's an example: Find Traps: 2nd level spell Druid: I think there is a trap nearby, so I cast Find Traps, using my 2nd level spell slot DM: There is a trap nearby. You don't know where it is, or what it is, but poison is involved somehow. Now let's create a new spell that also uses a 2nd level spell. We'll call it Locate and Disarm traps. It does precisely what you would think it does. Druid: I think there is a trap nearby, so I cast Locate and Disarm traps, using my 2nd level slot. DM: There was a trap, it was poison darts that would fire out of that statue's eyes. Your spell disabled it. Mark off a 2nd level spell. Now I would agree with you that having 2 spells of the same level that have such a dramatic difference in effectiveness at the same task is poor design. We are in agreement on that. Where I'm betting we would disagree is on which spell is the problem. [/QUOTE]
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