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Is Xanathars The New UA? AKA A Munchkins Book
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<blockquote data-quote="Gradine" data-source="post: 7476412" data-attributes="member: 57112"><p>Story games, at least those in which players inhabit and act out the actions of their characters, <em>are</em> role-playing games. There are some story games in which who and how many how many of the players have full narrative control is a little (to a lot) less defined, but if you're trying to get me to accept a definition of role-playing game that doesn't include, say, <em>Dresden Files,</em> then I'm afraid you've lost me.</p><p></p><p></p><p></p><p>And here the onetruewayism rears its ugly head yet again. I appreciate that there are plenty of people who <em>don't care</em> about the storytelling aspects of D&D as a system or any particular campaign in specific. What you are failing to appreciate is that this does not match the experience of everyone who plays D&D; for many people, the idea of collaborative storytelling is the entire <em>appeal</em> of D&D. And while we can have an amusing if utterly pointless argument over the "intention" behind systems and whether some systems serve different functions better (obviously, if I am entertaining the idea that there is even a worthwhile distinction between storytelling games and role-playing games, which I'm not at all sold in, I can agree that there are games and even fantasy games that are better suited towards collaborative storytelling than the current iteration of D&D), and the reason it would be pointless is because we are talking about <em>Dungeons & Dragons,</em> that great progenitor wyrm, with its reputation of being "all things to all people". While there are many great games well-suited to many different styles and aesthetics of gameplay, D&D is still the One Game to Rule Them All. It is the Gateway Game. This is why it's "all things to all people"; because for many people it's the first (and only) RPG, and they've used it to fulfill whatever sort of ends they've needed to.</p><p></p><p>That said, I don't need to even really debate the philosophy of play aesthetics or the semantics of telling a story versus playing a role, and how the two relate differently to games in general or D&D in specific. I need only crack open the Preface to the <em>5th Edition Player's Handbook,</em> and let Mike Mearls finish. I'll bold the relevant sections.</p><p></p><p></p><p></p><p>D&D may or may not fit any individual's definition of what a "storytelling game" is in relation to a "roleplaying game" (and again, I question the value of such a distinction), but what is not in debate, at all, is the fact that D&D is game about <em>telling stories.</em> The idea that "the story is, at best, incidental to the role-playing" in D&D, as a <em>universal generalization,</em> is demonstrably false. It may not be necessary for you, or the people you play with, and that's totally fine. But you don't have <em>any</em> authority to decide what D&D is or is not, and therefore dictate who is or is not playing the <em>wrong.</em> I don't think <em>anybody</em> has the right to claim that authority. Certainly the person who could come closest to is Mearls, and judging by his preface to the game I daresay he would disagree with you on this particular point.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7476412, member: 57112"] Story games, at least those in which players inhabit and act out the actions of their characters, [I]are[/I] role-playing games. There are some story games in which who and how many how many of the players have full narrative control is a little (to a lot) less defined, but if you're trying to get me to accept a definition of role-playing game that doesn't include, say, [I]Dresden Files,[/I] then I'm afraid you've lost me. And here the onetruewayism rears its ugly head yet again. I appreciate that there are plenty of people who [I]don't care[/I] about the storytelling aspects of D&D as a system or any particular campaign in specific. What you are failing to appreciate is that this does not match the experience of everyone who plays D&D; for many people, the idea of collaborative storytelling is the entire [I]appeal[/I] of D&D. And while we can have an amusing if utterly pointless argument over the "intention" behind systems and whether some systems serve different functions better (obviously, if I am entertaining the idea that there is even a worthwhile distinction between storytelling games and role-playing games, which I'm not at all sold in, I can agree that there are games and even fantasy games that are better suited towards collaborative storytelling than the current iteration of D&D), and the reason it would be pointless is because we are talking about [I]Dungeons & Dragons,[/I] that great progenitor wyrm, with its reputation of being "all things to all people". While there are many great games well-suited to many different styles and aesthetics of gameplay, D&D is still the One Game to Rule Them All. It is the Gateway Game. This is why it's "all things to all people"; because for many people it's the first (and only) RPG, and they've used it to fulfill whatever sort of ends they've needed to. That said, I don't need to even really debate the philosophy of play aesthetics or the semantics of telling a story versus playing a role, and how the two relate differently to games in general or D&D in specific. I need only crack open the Preface to the [I]5th Edition Player's Handbook,[/I] and let Mike Mearls finish. I'll bold the relevant sections. D&D may or may not fit any individual's definition of what a "storytelling game" is in relation to a "roleplaying game" (and again, I question the value of such a distinction), but what is not in debate, at all, is the fact that D&D is game about [I]telling stories.[/I] The idea that "the story is, at best, incidental to the role-playing" in D&D, as a [I]universal generalization,[/I] is demonstrably false. It may not be necessary for you, or the people you play with, and that's totally fine. But you don't have [I]any[/I] authority to decide what D&D is or is not, and therefore dictate who is or is not playing the [I]wrong.[/I] I don't think [I]anybody[/I] has the right to claim that authority. Certainly the person who could come closest to is Mearls, and judging by his preface to the game I daresay he would disagree with you on this particular point. [/QUOTE]
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