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General Tabletop Discussion
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Is Xanathars The New UA? AKA A Munchkins Book
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<blockquote data-quote="The Crimson Binome" data-source="post: 7476413" data-attributes="member: 6775031"><p>Okay, I'll bite. Maybe you have some reference point that I don't know about, which hasn't come up yet. What do you think is the best healing spell that can be cast during combat? If you have a player playing a healer, and someone is low on HP during combat, what do they cast in order to recover the most HP?</p><p></p><p>Because every cleric or paladin I've ever seen, at least before getting to high levels, has always resorted to Cure Wounds or Healing Word. If there's another healing spell, then I don't know about it.</p><p>No, I agree that Find Traps is a bad spell, and that it would be better if it had been Locate and Disarm Traps. That goes back to the previously-mentioned situational analysis of resource efficiency. You're usually better off not worrying about the trap, and using the spell slot to heal some of the damage, rather than casting Find Traps to possibly learn about a trap that you can't locate or remove.</p><p></p><p>Unless you're arguing that <em>all</em> existing out-of-combat healing magic is worthless, though, then I can't understand why you'd want to introduce a vastly-superior spell that isn't even allowed to <em>the</em> main healing class. It would be like saying that Fireball is a terrible spell that wizards should never cast, and then introducing a Double-Fireball spell that was only allowed to druids. It doesn't address the root of the problem that you claim to perceive.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7476413, member: 6775031"] Okay, I'll bite. Maybe you have some reference point that I don't know about, which hasn't come up yet. What do you think is the best healing spell that can be cast during combat? If you have a player playing a healer, and someone is low on HP during combat, what do they cast in order to recover the most HP? Because every cleric or paladin I've ever seen, at least before getting to high levels, has always resorted to Cure Wounds or Healing Word. If there's another healing spell, then I don't know about it. No, I agree that Find Traps is a bad spell, and that it would be better if it had been Locate and Disarm Traps. That goes back to the previously-mentioned situational analysis of resource efficiency. You're usually better off not worrying about the trap, and using the spell slot to heal some of the damage, rather than casting Find Traps to possibly learn about a trap that you can't locate or remove. Unless you're arguing that [I]all[/I] existing out-of-combat healing magic is worthless, though, then I can't understand why you'd want to introduce a vastly-superior spell that isn't even allowed to [I]the[/I] main healing class. It would be like saying that Fireball is a terrible spell that wizards should never cast, and then introducing a Double-Fireball spell that was only allowed to druids. It doesn't address the root of the problem that you claim to perceive. [/QUOTE]
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Is Xanathars The New UA? AKA A Munchkins Book
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