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Is "you can, but at a penatly" the same as "you can't?"
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<blockquote data-quote="Crazy Jerome" data-source="post: 5929304" data-attributes="member: 54877"><p>People are generally bad at evaluating risks. This includes DMs. In real life, it is true, and not least of all because people inflate risks, get nervous, etc. due to real-life consequences being, well, real. In a game, you don't have that aspect, but you do have different intrepretations of what the risk should be--even if everyone at the table is good with probabilities. </p><p> </p><p>So if Player A decides that doing X is a bad idea, it could easily be any of the following, or something else not listed:</p><ul> <li data-xf-list-type="ul">Good with odds and/or gaming the system - knows it's mathematically a bad choice.</li> <li data-xf-list-type="ul">Bad at odds, but knows that it is often a bad choice, but doesn't see why this case is different.</li> <li data-xf-list-type="ul">Doesn't trust or agree with the penalty applied.</li> <li data-xf-list-type="ul">Misunderstands the nature of the potential consequences or rewards.</li> <li data-xf-list-type="ul">Doesn't think his character would do that--perhaps because of or even in spite of some of the previous reasons in game.</li> </ul><p>There was an incident where a bunch of protesters got excited about the possiblity of high voltage lines causing cancer. A doctor pointed out that many of them had protested for days in direct sun, without adequate head gear or sun screen. Using the best case scenario for skin cancer and worst case scenario for high voltage, their increased odds of skin cancer from the this behavior was more than two orders of magnitude greater than the increased chances for cancer from the lines for a lifetime (if any). Even after this was publicized, it had marginal effect on the behavior. See also, golfing in a lightning storm, driving recklessly, etc. </p><p> </p><p>The kind of thinking that produces such decisions does not magically end when one picks up a character sheet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5929304, member: 54877"] People are generally bad at evaluating risks. This includes DMs. In real life, it is true, and not least of all because people inflate risks, get nervous, etc. due to real-life consequences being, well, real. In a game, you don't have that aspect, but you do have different intrepretations of what the risk should be--even if everyone at the table is good with probabilities. So if Player A decides that doing X is a bad idea, it could easily be any of the following, or something else not listed: [LIST] [*]Good with odds and/or gaming the system - knows it's mathematically a bad choice. [*]Bad at odds, but knows that it is often a bad choice, but doesn't see why this case is different. [*]Doesn't trust or agree with the penalty applied. [*]Misunderstands the nature of the potential consequences or rewards. [*]Doesn't think his character would do that--perhaps because of or even in spite of some of the previous reasons in game. [/LIST]There was an incident where a bunch of protesters got excited about the possiblity of high voltage lines causing cancer. A doctor pointed out that many of them had protested for days in direct sun, without adequate head gear or sun screen. Using the best case scenario for skin cancer and worst case scenario for high voltage, their increased odds of skin cancer from the this behavior was more than two orders of magnitude greater than the increased chances for cancer from the lines for a lifetime (if any). Even after this was publicized, it had marginal effect on the behavior. See also, golfing in a lightning storm, driving recklessly, etc. The kind of thinking that produces such decisions does not magically end when one picks up a character sheet. :D [/QUOTE]
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Is "you can, but at a penatly" the same as "you can't?"
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