Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Is your D&D campaign a game or a story?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shaman" data-source="post: 2846388" data-attributes="member: 26473"><p><strong>Umbran</strong>, there is no recourse to authority here - your opinion and experience is your own, as is mine, so leave the "objective" pretense off the table.</p><p></p><p>Recently I sat down with a buddy of mine to play an evening of <em>Traveller</em> - we had a subsector map and four characters (two each) that comprised the crew of a free trader, with a little starting capital and a lot of debt. That's it - no plot, no details other than those on the subsector map and our characters sheets, and no referee. We used the existing encounter, trade, reaction, and mishap tables to determine who and what our characters met, and we took turns roleplaying the non-player characters, using skill checks as needed per the rules.</p><p></p><p>Again, no plot, and no dedicated referee - just two guys taking <u>random</u> results and roleplaying them to the best of our abilities.</p><p></p><p>In the course of our travels, we battled pirates, smuggled jewels, dodged starport security, endured inspections, bribed officials, repaired broken drives, and travelled to a dozen star systems. The "story" was what came from those random encounters, told after the fact - I kept notes, and I plan on turning it into a story hour.</p><p></p><p>It didn't take "logical consistency, interesting linkages, and high probability of complex interaction," and the sum total of the "setup" was the planetary profiles provided by a Judges Guild supplement. All we needed was some roleplay imagination and those random encounter generators.</p><p></p><p>This was not an isolated occurance, by the way - our <em>Advanced Dungeons and Dragons</em> gaming group back in the day explored a dungeon made using the generator and encounter tables in the back of the <em>DMG</em> for months. Again, the story was what arose out of those encounters: defeating a fearsome foe, getting our codpieces handed to us by what should have been a "pushover" monster, getting lost, getting found, dodging a trap, negotiating with another party of adventurers, finding a magic item, losing a friend. The sum total of our experiences became our story of adventure, of derring-do, of shared hardship and sweet success, of friendships made and lost, of simmering conflicts and vengeance sought.</p><p></p><p>So yes, <strong>Umbran</strong>, I do think you're full of hooey on this, as I do most "storyteller" game masters. Dress the scene, herd the extras, and get the hell out of the players' way - that's all the game master needs to do.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2846388, member: 26473"] [b]Umbran[/b], there is no recourse to authority here - your opinion and experience is your own, as is mine, so leave the "objective" pretense off the table. Recently I sat down with a buddy of mine to play an evening of [i]Traveller[/i] - we had a subsector map and four characters (two each) that comprised the crew of a free trader, with a little starting capital and a lot of debt. That's it - no plot, no details other than those on the subsector map and our characters sheets, and no referee. We used the existing encounter, trade, reaction, and mishap tables to determine who and what our characters met, and we took turns roleplaying the non-player characters, using skill checks as needed per the rules. Again, no plot, and no dedicated referee - just two guys taking [u]random[/u] results and roleplaying them to the best of our abilities. In the course of our travels, we battled pirates, smuggled jewels, dodged starport security, endured inspections, bribed officials, repaired broken drives, and travelled to a dozen star systems. The "story" was what came from those random encounters, told after the fact - I kept notes, and I plan on turning it into a story hour. It didn't take "logical consistency, interesting linkages, and high probability of complex interaction," and the sum total of the "setup" was the planetary profiles provided by a Judges Guild supplement. All we needed was some roleplay imagination and those random encounter generators. This was not an isolated occurance, by the way - our [i]Advanced Dungeons and Dragons[/i] gaming group back in the day explored a dungeon made using the generator and encounter tables in the back of the [i]DMG[/i] for months. Again, the story was what arose out of those encounters: defeating a fearsome foe, getting our codpieces handed to us by what should have been a "pushover" monster, getting lost, getting found, dodging a trap, negotiating with another party of adventurers, finding a magic item, losing a friend. The sum total of our experiences became our story of adventure, of derring-do, of shared hardship and sweet success, of friendships made and lost, of simmering conflicts and vengeance sought. So yes, [b]Umbran[/b], I do think you're full of hooey on this, as I do most "storyteller" game masters. Dress the scene, herd the extras, and get the hell out of the players' way - that's all the game master needs to do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is your D&D campaign a game or a story?
Top