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Is your D&D campaign a game or a story?
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<blockquote data-quote="Odhanan" data-source="post: 2850440" data-attributes="member: 12324"><p>Maybe that puts indeed the finger on the difference. I don't feel the players at the game table are "rats in a maze" with me, DM, as some sort of scientist playing with them. There's no "narrative" per se. No maze. Just a base situation and events/elements of background. I don't have a precise idea of how things would have to go, or what kind of end would have to take place. I don't have a preconceived "story" in my head when I DM. There are only possibilities and probabilities for me to evaluate -and often I'm proven wrong.</p><p></p><p>I am really opposed to the idea of "narrative" in RPGs. If a coherent story comes <em>out</em> of a game that has been played, that's because of players and DM who understood each other and because they shared the same feelings at the time of what the events of the campaign meant to them. This happens sometimes. And sometimes it doesn't. That actually depends a lot on the DM and how he wants to understand what the players want out of their game, and work with this knowledge at hand (instead of fighting against it, like so many DMs out there supposedly do).</p></blockquote><p></p>
[QUOTE="Odhanan, post: 2850440, member: 12324"] Maybe that puts indeed the finger on the difference. I don't feel the players at the game table are "rats in a maze" with me, DM, as some sort of scientist playing with them. There's no "narrative" per se. No maze. Just a base situation and events/elements of background. I don't have a precise idea of how things would have to go, or what kind of end would have to take place. I don't have a preconceived "story" in my head when I DM. There are only possibilities and probabilities for me to evaluate -and often I'm proven wrong. I am really opposed to the idea of "narrative" in RPGs. If a coherent story comes [i]out[/i] of a game that has been played, that's because of players and DM who understood each other and because they shared the same feelings at the time of what the events of the campaign meant to them. This happens sometimes. And sometimes it doesn't. That actually depends a lot on the DM and how he wants to understand what the players want out of their game, and work with this knowledge at hand (instead of fighting against it, like so many DMs out there supposedly do). [/QUOTE]
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