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Is your D&D campaign a game or a story?
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<blockquote data-quote="ThirdWizard" data-source="post: 2852068" data-attributes="member: 12037"><p>One of my Players, a good friend of mine and the one I mentioned before, is also part of a group that plays on IRC under a very different DM than me. It's always interesting to hear him talk about the other game, becuase it runs so counter to mine in a variety of ways. The stories in his games are much better than mine, I fully admit. All the PCs are intricately tied to the plot, events in the first session are relevant to the last one, and the plot unfolds in a very novelesque way.</p><p></p><p>But, in order to do all this, he does things which I would never do in my games. First of all, PCs can never die. Like any well wrought Dickens-like story, the PCs are tied so intricately to the way things will turn out that their deaths would throw a wrench in things. In fact, he knows how the campaign will end before the first session. And, its a great story. But, there are things given up in order to achieve that kind of intricate noveleque plot.</p><p></p><p>And, the Players love it, and it is a really great game I'm told.</p><p></p><p>I don't see how anyone could create that type of experience story-wise without pushing aside certain aspects of the gaming in the system. I don't see how a write-as-we-play game is ever going to achieve the kind of thing that is inherent in that kind of gaming, because it will inevitably be messed up in some way. Because, that's generally what Players do.</p><p></p><p>Now, you can have a good story, and I have good stories, and we talk about old campaigns and old sessions, and I have intricate NPCs that plot things in circles within circles, and its a very character driven game at times. But, its not any kind of amazing storytelling going on. We enjoy the stories because we're invested in them, because we lived them out, not because of any real merit on their own part. Sure, every once in a while, I'll hit on a great plot for a game and it'll go off without a hitch. It isn't all that common, though.</p><p></p><p>I don't doubt that <em>someone</em> out there can do what that guy does above without the heavy handed DMing, mind you. But, I do think that that is a very very rare quality that I never expect to see in action.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2852068, member: 12037"] One of my Players, a good friend of mine and the one I mentioned before, is also part of a group that plays on IRC under a very different DM than me. It's always interesting to hear him talk about the other game, becuase it runs so counter to mine in a variety of ways. The stories in his games are much better than mine, I fully admit. All the PCs are intricately tied to the plot, events in the first session are relevant to the last one, and the plot unfolds in a very novelesque way. But, in order to do all this, he does things which I would never do in my games. First of all, PCs can never die. Like any well wrought Dickens-like story, the PCs are tied so intricately to the way things will turn out that their deaths would throw a wrench in things. In fact, he knows how the campaign will end before the first session. And, its a great story. But, there are things given up in order to achieve that kind of intricate noveleque plot. And, the Players love it, and it is a really great game I'm told. I don't see how anyone could create that type of experience story-wise without pushing aside certain aspects of the gaming in the system. I don't see how a write-as-we-play game is ever going to achieve the kind of thing that is inherent in that kind of gaming, because it will inevitably be messed up in some way. Because, that's generally what Players do. Now, you can have a good story, and I have good stories, and we talk about old campaigns and old sessions, and I have intricate NPCs that plot things in circles within circles, and its a very character driven game at times. But, its not any kind of amazing storytelling going on. We enjoy the stories because we're invested in them, because we lived them out, not because of any real merit on their own part. Sure, every once in a while, I'll hit on a great plot for a game and it'll go off without a hitch. It isn't all that common, though. I don't doubt that [i]someone[/i] out there can do what that guy does above without the heavy handed DMing, mind you. But, I do think that that is a very very rare quality that I never expect to see in action. [/QUOTE]
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