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Is your D&D campaign a game or a story?
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<blockquote data-quote="Agback" data-source="post: 2855068" data-attributes="member: 5328"><p>You do if you are the writer, or the storyteller. You do if you're one of a group collaborating to write a story. You do if you are playing theatresports.</p><p></p><p>Baseball, an unquestionable game, is passive if you are in the bleachers, but participative if you are out on the diamond.</p><p></p><p>Games are incredibly various, ranging as they do from Rugby to Go by way of spin-the-bottle and truth-or-dare. In some games the mechanics of play consists of running around and kicking a ball, in others of choosing where to place a counter on a grid, in others of daring to reveal embarrassing truth. There is no fundamental inconsistency in the play of some particular game consisting of taking part in the telling of a story.</p><p></p><p>Some writers (eg. PG Wodehouse) plan their plots in detail and in advance. Some start with their characters and a conflict, chuck them into a situation, and let things develop how they will. Raymond Chandler once admitted that when things got slow he had a man with a gun crash through the window without worrying much about where he came from and why.</p><p></p><p>You get to take in a great part of RPGs as "participative, collaborative, storytelling games". There is an element that you don't take in with that definition, a build-and-battle wargaming element like 'Trillion Credit Squadron'. Sometimes one will frame the other. Anyway, I don't think that one communicates effectively by referring to the participative, collaborative, extemporary storytelling element of an RPG as 'story', nor to the build-and-battle wargaming element as 'game'. Both terms are fatally ambiguous used that way.</p></blockquote><p></p>
[QUOTE="Agback, post: 2855068, member: 5328"] You do if you are the writer, or the storyteller. You do if you're one of a group collaborating to write a story. You do if you are playing theatresports. Baseball, an unquestionable game, is passive if you are in the bleachers, but participative if you are out on the diamond. Games are incredibly various, ranging as they do from Rugby to Go by way of spin-the-bottle and truth-or-dare. In some games the mechanics of play consists of running around and kicking a ball, in others of choosing where to place a counter on a grid, in others of daring to reveal embarrassing truth. There is no fundamental inconsistency in the play of some particular game consisting of taking part in the telling of a story. Some writers (eg. PG Wodehouse) plan their plots in detail and in advance. Some start with their characters and a conflict, chuck them into a situation, and let things develop how they will. Raymond Chandler once admitted that when things got slow he had a man with a gun crash through the window without worrying much about where he came from and why. You get to take in a great part of RPGs as "participative, collaborative, storytelling games". There is an element that you don't take in with that definition, a build-and-battle wargaming element like 'Trillion Credit Squadron'. Sometimes one will frame the other. Anyway, I don't think that one communicates effectively by referring to the participative, collaborative, extemporary storytelling element of an RPG as 'story', nor to the build-and-battle wargaming element as 'game'. Both terms are fatally ambiguous used that way. [/QUOTE]
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