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IS Your GM Out To Get You (Serious)
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<blockquote data-quote="Reynard" data-source="post: 9621283" data-attributes="member: 467"><p>As the flipside of the jokey thread, let's talk about adversarial GMing -- specifically, when and how it might work, and when and how it is a problem.</p><p></p><p>I do not believe that it can never work or be fun. I think if everyone is "in" and the goal is "challenge" then a GM taking an adversarial stance against the PCs can work and be enjoyable. Now, it requires some ground rules, because the GM can "do anything" and I don't think anyone finds arbitrary death fun. But if the players trust their GM to "play fair" as far as the rules and expected challenges are concerned, I can certainly see an assymertrical "battle of wits" as a really great time.</p><p></p><p>I have managed this in specific circumstances, adventures or encounters, but never as a whole campaign style of play. Going for the throat during combat is my usual method of play, and I have been known (in the right campaign with the right players) to use evil traps and such. But in general I want the PCs to win even while I want the players to worry, so I am not a total RBDM.</p><p></p><p>So, what do you think? When and where, if ever, is it okay for the GM to be out to get you?</p></blockquote><p></p>
[QUOTE="Reynard, post: 9621283, member: 467"] As the flipside of the jokey thread, let's talk about adversarial GMing -- specifically, when and how it might work, and when and how it is a problem. I do not believe that it can never work or be fun. I think if everyone is "in" and the goal is "challenge" then a GM taking an adversarial stance against the PCs can work and be enjoyable. Now, it requires some ground rules, because the GM can "do anything" and I don't think anyone finds arbitrary death fun. But if the players trust their GM to "play fair" as far as the rules and expected challenges are concerned, I can certainly see an assymertrical "battle of wits" as a really great time. I have managed this in specific circumstances, adventures or encounters, but never as a whole campaign style of play. Going for the throat during combat is my usual method of play, and I have been known (in the right campaign with the right players) to use evil traps and such. But in general I want the PCs to win even while I want the players to worry, so I am not a total RBDM. So, what do you think? When and where, if ever, is it okay for the GM to be out to get you? [/QUOTE]
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